Single again, what are the cool dating apps?
Considering what else Roblox has got up to I can’t think of worse developers for a dating app.
Considering what else Roblox has got up to I can’t think of worse developers for a dating app.
No. As someone who has played Roblox with my little brother, no it’s most certainly not. It’s a bit of a Wild West. Some of the content is fine, and some of it looks fine on the surface but disguise things you don’t want children to see.
I saw another post on here about kids playing as ICE in Roblox so it’s happening today in the modern playground
It’s made in Roblox using their cinematic creator. Source: https://www.reddit.com/r/distressingmemes/comments/vw6bgr/oh_no_what_would_you_do_in_this_situation/
I mean, the launcher part of the argument hardly matters anyway. Launchers aren’t required to sell games. Its the storefront that matters, but in terms of having an online software store, Valve isn’t even that dominant. Even limitting it to just selling games on Windows, while yes, Steam is the go-to, Microsoft (or prehaps more significantly Mojang), Riot games, Blizzard, and Roblox are all massive games that have their own stores (and launchers for that matter). There are also numerous other smaller games with their own pages, and more generalized storefronts that don’t require the use of Valve’s storefront or launcher such as Itch.io, Humble (they don’t just sell Steam Keys), and GOG.
Good. Roblox is too exploitative.
Kids will realize some day what garbage Roblox actually is. And then the ride will be over.
It isn’t ‘strange’, it is, as you say, very obviously and intentionally monetized the same way TikTok is. The 1% huge payoff vs 99% no payoff divide being essentially random is the point. The draw of potentially going viral and potentially becoming a multi millionaire is what draws in people, particularly young people whose brain’s haven’t matured yet and thus aren’t capable of realistically assessing risk vs reward. Its gambling, but essentially as an independent contractor career or hobby. The cost is opportunity cost, your time and attention and work. Probably many of the people pouring tons of work into Roblox for years now could have just made their own indie games at this point, probably made a lot more money. https://devforum.roblox.com/t/reminder-about-ip/116517 Here the official Roblox account on their own forums clarifies that anyone making a Roblox game is inherently giving Roblox a liscense to use all of their IP. So… if you proof of concept something in Roblox, it gets decently popular, and then you decide eh, im gonna pull the gamemode out of Roblox after I develop something similar in Unity or Godot or something… does… Roblox retain some amount of rights and is now able to sue you? Does Roblox even honor the request to withdraw your Roblox game? I am genuinely asking these questions, I am not able to find examples or guidelines for these scenarios/hypotheticals. Tons and tons of the software industry revolves around who technically owns the right to exactly what ideas, what code, what formats… and the entertainment industry is similar with character likenesses, plot lines, etc.
The people playing Roblox slop are children without credit cards btw. We can’t have a discussion around piracy if we don’t take into account the fact that a significant part of players are minors who will literally never be able to buy the game legally (in the timeframe it’s relevant)
i tell people that roblox is a kid friendly garys mod clone