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Komunitas fedia.io

Steam is a ticking time bomb

I disagree with the author, the enshittification of Steam started ages ago. Day one, in fact. It’s come and gone in waves. Yesterday there was an article on the exploitative practices of Roblox doing the rounds around here. Some of the bad praxis around monetized UGC called out there was pioneered by Steam. Online DRM for single player games? Steam was there at ground level. NFT stock markets? Steam tried really hard, they were just bad at it. Gig economy automation replacing human moderation and greenlight processes? They banged their head against that wall until they uberified PC game development successfully. Loot boxes? They are remarkably resilient. Where others have moved on, Valve insists on keeping them around for CounterStrike 2. Also, CounterStrike 2. There are also ways in which Steam is ahead of the competition, or they wouldn’t have the near-monopolistic position they have. Their Linux support may be motivated entirely out of spite and an ironic fear of Microsoft’s monopoly, but it’s welcomed. Their client is easily the best in the market and there are crucial features from it that should have been universalized by MS or Nvidia and still haven’t been, somehow. It’s good stuff. But it’s been enshittified since day one of Steam, when it launched torjan horsed with CS and Half Life 2, and it remains problematic in many areas, including its role as a single point of failure for game preservation on PC.

Komunitas sh.itjust.works

Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

I mean, the launcher part of the argument hardly matters anyway. Launchers aren’t required to sell games. Its the storefront that matters, but in terms of having an online software store, Valve isn’t even that dominant. Even limitting it to just selling games on Windows, while yes, Steam is the go-to, Microsoft (or prehaps more significantly Mojang), Riot games, Blizzard, and Roblox are all massive games that have their own stores (and launchers for that matter). There are also numerous other smaller games with their own pages, and more generalized storefronts that don’t require the use of Valve’s storefront or launcher such as Itch.io, Humble (they don’t just sell Steam Keys), and GOG.

Komunitas lemmy.dbzer0.com

A Roblox farming game made by a teenager [...] had 8.9 million players online [Roblox claims they are not bots] at the same time—Steam peaked at 11.5 million across all games on the same day

It isn’t ‘strange’, it is, as you say, very obviously and intentionally monetized the same way TikTok is. The 1% huge payoff vs 99% no payoff divide being essentially random is the point. The draw of potentially going viral and potentially becoming a multi millionaire is what draws in people, particularly young people whose brain’s haven’t matured yet and thus aren’t capable of realistically assessing risk vs reward. Its gambling, but essentially as an independent contractor career or hobby. The cost is opportunity cost, your time and attention and work. Probably many of the people pouring tons of work into Roblox for years now could have just made their own indie games at this point, probably made a lot more money. https://devforum.roblox.com/t/reminder-about-ip/116517 Here the official Roblox account on their own forums clarifies that anyone making a Roblox game is inherently giving Roblox a liscense to use all of their IP. So… if you proof of concept something in Roblox, it gets decently popular, and then you decide eh, im gonna pull the gamemode out of Roblox after I develop something similar in Unity or Godot or something… does… Roblox retain some amount of rights and is now able to sue you? Does Roblox even honor the request to withdraw your Roblox game? I am genuinely asking these questions, I am not able to find examples or guidelines for these scenarios/hypotheticals. Tons and tons of the software industry revolves around who technically owns the right to exactly what ideas, what code, what formats… and the entertainment industry is similar with character likenesses, plot lines, etc.

Komunitas lemm.ee

Is Windows 11 worth installing over 10?

Honestly if you’re ok with a little tinkering you can use Linux for gaming nowadays. I fully switched about a week ago using NixOS, so far it’s been pretty smooth sailing, and generally better performance than when it ran windows Have run overwatch, diablo, modded Minecraft (with shaders) and a bunch of steam games so far. Have yet to run epic games on it but I’ve heard it’s pretty seamless with a launcher called heroic (which imo works better than epic’s own one anyway) Only games I’ve found that don’t work are because of deliberate effort on the devs’ part (Halo MCC, Roblox and dragon ball breakers)

Komunitas infosec.pub

Is Roblox safe for kids?

No. As someone who has played Roblox with my little brother, no it’s most certainly not. It’s a bit of a Wild West. Some of the content is fine, and some of it looks fine on the surface but disguise things you don’t want children to see.