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Komunitas ttrpg.network

Advent's Amazing Advice: The Wild Sheep Chase, A One-Shot fully prepped and ready to go!

Sometimes you just don’t want to prep. Sometimes you get a last-minute call to run a session. Maybe it’s your first time DMing and you don’t know where to start. Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across The Wild Sheep Chase. It’s a fantastic One-Shot by Richard Jansen-Parkes that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session? Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don’t fit that boat and I’m sure many others out there are just like me. I need a ton of notes; because once I’ve got things organized, then I feel comfortable taking things in new directions. So welcome to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels! Without further ado: Google Docs Notes for The Wild Sheep Chase: DM Notes Link to: The Wild Sheep Chase Playlist Link to: The Complete Collection Included in The Complete Collection are: A Word document with all my notes including a link to music tracks for ambiance and fights Special PDFs for all the encounters. This includes all the enemies’ stat blocks organized neatly along with an initiative tracker and a spot to mark HP. A complete spell list for Noke which gives full details so you’re not bouncing around for info. A map of Shinebrights tower. I use this as a reference when drawing out the map for my players A handout for The Scroll of Speak with Animals Index: Other Fully Prepped One-Shots, Adventures, and Campaigns: The Wild Sheep Chase - Click Here A Most Potent Brew - Click Here Curse of Strahd - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here The Wizards Treehouse - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas lemmy.world

Daily random discussion - Aug 15, 2023

Welcome to the RD thread! This is a place for casual random chat and discussion. A reminder for everyone to always follow the community rules and observe the Code of Conduct. Mobile apps Android: Jerboa ‣ Sync ‣ Liftoff ‣ Infinity ‣ Connect ‣ Summit iOS: Mlem ‣ Memmy ‣ Remmel ‣ Lemmios ‣ Olympus ‣ Avelon Cross-platform: Thunder ‣ Voyager Coming soon: Boost ‣ Artemis ‣ Lemmynade Quick tips Use Teddit.net or Safereddit when posting Reddit links. Upload videos to Streamable or Image Chest. Miss the old.reddit look? Try running the site through old.lemmy.world. Want to use the full real estate of your wide screen? Go to user Settings and set Theme to “xx Compact”. Daily artwork “Basco Lighthouse” by Marrel Pajanil Reminders Report inappropriate comments and violators Message the moderation team for any issues

Komunitas ttrpg.network

Advent's Amazing Advice: Moon over Graymoor, A one-shot fully prepped and ready to go! [OC][Self-Promotion]

Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Moon over Graymoor is an Amazing 1st level One-Shot by S. T. Mannell. In it, your players will be turned loose in a hamlet that has suffered a handful of vicious murders. It’s up to them to investigate. They will need to gather clues, canvass villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast…and survive. For those who want a bit less hack-and-slash and a whole lot more mystery in their lives, this is the perfect One-Shot for you! Without further ado: Google Docs Notes for Moon over Graymoor: DM Notes (Free Preview) Link to Adventure: Moon over Graymoor Link to: Moon over Graymoor Playlist Link to The AAA Collection Included in The AAA Collection is: A Word document with all my notes including links to music tracks for ambiance and fights Special PDF for the boss battle. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP A Map for Graymoor Bend (Credits: HoloBump) Handouts for the many letters included in this One-Shot Index: Other Fully Prepped One-Shots, Adventures, and Campaigns: The Wild Sheep Chase - Click Here A Most Potent Brew - Click Here Curse of Strahd - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent's Amazing Advice: Moon over Graymoor, A 5e One-Shot fully prepped and ready to go!

Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Moon over Graymoor is an Amazing 1st level One-Shot by S. T. Mannell. In it, your players will be turned loose in a hamlet that has suffered a handful of vicious murders. It’s up to them to investigate. They will need to gather clues, canvass villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast…and survive. For those who want a bit less hack-and-slash and a whole lot more mystery in their lives, this is the perfect One-Shot for you! Without further ado: Google Docs Notes for Moon over Graymoor: DM Notes (Free Preview) Link to Adventure: Moon over Graymoor Link to: Moon over Graymoor Playlist Link to The AAA Collection Included in The AAA Collection is: A Word document with all my notes including links to music tracks for ambiance and fights Special PDF for the boss battle. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP A Map for Graymoor Bend (Credits: HoloBump) Handouts for the many letters included in this One-Shot Index: Other Fully Prepped One-Shots, Adventures, and Campaigns: The Wild Sheep Chase - Click Here A Most Potent Brew - Click Here Curse of Strahd - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped and Ready to Go! Part 2a Phandalin [OC][Self-Promotion]

Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Last we left off, our group of adventurers had begun their journey and found themselves in Cragmaw Cave. After the successful defeat of Klarg, we begin Part 2, where the party will finally arrive in the town of Phandalin. If you’ve been using my notes for this, along with previous adventures, you’ll notice that this is a slight change of pace. Since your players will be going to the town itself, it’s far less linear, which means the notes must reflect that. I highly recommend either printing the town map for your players, sending it to them online, or even getting the map that comes with the essentials kit. (You can have one of the shopkeepers give the players the map) Each location has a description along with what’s happening when the players arrive. They’ll be able to gather clues for what they should do next. The options currently available would be: Taking out the Redbrand hideout (Best option) Helping someone with a small side quest(Short Sidequest) Heading to Thundertree to find Reidoth (could lead to a TPK) I removed a couple of options because they had nothing to do with the story and were drawn-out side quests. Instead, in future sessions, I’ll be including a full adventure that will integrate with the story at large and give proper motivations for Venomfang and The Black Spider! I’ve tested it myself, and my players loved it! Without further ado: Google Docs Notes Part 2a Phandalin: DM Notes Link to: Phandalin Playlist Link to: The Complete Collection Included in The Complete Collection are: A word document with all my notes, including a link to music tracks for ambience and fights Unique PDF for the Redbrand encounter. This includes the enemies stat block organized neatly, an initiative tracker, and a spot to mark HP. A map of Phandalin. If you purchase the Essentials Kit, you can get a nice map to hand out to your players too! Index: The Lost Mine of Phandelver Index Part 1 - Intro and Cragmaw Hideout Part 2a - Phandalin Part 2b - Redbrand Hideout (Coming Soon) Part 3a - Reign of Iron (Coming Soon) Part 3b - Ruins of Thundertree (Coming Soon) Part 3c - Cragmaw Castle (Coming Soon) Part 4 - Wave Echo Cave (Coming Soon) Part 5 - Side Quests (Coming Soon) Other Fully Prepped One-Shots, Adventures, and More: The Wild Sheep Chase - Click Here A Most Potent Brew - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped and Ready to Go! Part 2a Phandalin

Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Last we left off, our group of adventurers had begun their journey and found themselves in Cragmaw Cave. After the successful defeat of Klarg, we begin Part 2, where the party will finally arrive in the town of Phandalin. If you’ve been using my notes for this, along with previous adventures, you’ll notice that this is a slight change of pace. Since your players will be going to the town itself, it’s far less linear, which means the notes must reflect that. I highly recommend either printing the town map for your players, sending it to them online, or even getting the map that comes with the essentials kit. (You can have one of the shopkeepers give the players the map) Each location has a description along with what’s happening when the players arrive. They’ll be able to gather clues for what they should do next. The options currently available would be: Taking out the Redbrand hideout (Best option) Helping someone with a small side quest(Short Sidequest) Heading to Thundertree to find Reidoth (could lead to a TPK) I removed a couple of options because they had nothing to do with the story and were drawn-out side quests. Instead, in future sessions, I’ll be including a full adventure that will integrate with the story at large and give proper motivations for Venomfang and The Black Spider! I’ve tested it myself, and my players loved it! Without further ado: Google Docs Notes Part 2a Phandalin: DM Notes Link to: Phandalin Playlist Link to: The Complete Collection Included in The Complete Collection are: A word document with all my notes, including a link to music tracks for ambience and fights Unique PDF for the Redbrand encounter. This includes the enemies stat block organized neatly, an initiative tracker, and a spot to mark HP. A map of Phandalin. If you purchase the Essentials Kit, you can get a nice map to hand out to your players too! Index: The Lost Mine of Phandelver Index Part 1 - Intro and Cragmaw Hideout Part 2a - Phandalin Part 2b - Redbrand Hideout (Coming Soon) Part 3a - Reign of Iron (Coming Soon) Part 3b - Ruins of Thundertree (Coming Soon) Part 3c - Cragmaw Castle (Coming Soon) Part 4 - Wave Echo Cave (Coming Soon) Part 5 - Side Quests (Coming Soon) Other Fully Prepped One-Shots, Adventures, and More: The Wild Sheep Chase - Click Here A Most Potent Brew - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent’s Amazing Advice: A Most Potent Brew, A one-shot fully prepped and ready to go!

Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! The Genius Creator Richard Jansen-Parkes of A Wild Sheep Chase, The Wolves of Welton, and To The End of Time is back at it again with another amazing One-Shot! A Most Potent Brew brings together a group of rookie adventurers on a classic adventure; clearing out a cellar from some rats. Things take an unexpected turn though and lead them to their first dungeon! This level-one adventure will take your players into the depths of a brewery, that turns out to be connected to an abandoned mage towers basement. Will your players survive their first adventure slaying giant rats, centipedes, and more? Coming in at approximately 2 hours of play, this is the perfect one shot to show new players what D&D is all about, without overwhelming them with a 6hr+ sessions! Thanks to this One-Shot’s popularity, countless maps have been made. I took the time to collect the best ones that I could find. My notes currently work best for the original map and Alternate Maps 2 and 4; however if you would like me to adjust the notes to be able to run smoother with the other maps, please let me know in the comments below! If enough people are interested, I’ll begin work on those immediately! *Average Session Length: 1.5 - 2hrs Without further ado: Google Docs Notes for A Most Potent Brew: DM Notes Link to: A Most Potent Brew PDF + Original Map and Mosaic Puzzle Handout(Credits: Winghorn Press/Richard Jansen-Parkes) Link to: A Most Potent Brew Playlist Link to: The AAA Collection (Art: KarmaKamikaze) Included in The AAA Collection is: A Word document with all my notes including links to music tracks for ambiance and fights Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP Multiple Custom Maps! Index: Other Fully Prepped One-Shots, Adventures, and More: The Wild Sheep Chase - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here A Most Potent Brew - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here A Prison Break One-Shot - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped and Ready to Go! Part 1 Cragmaw Hideout

Welcome to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM’s run. Hell, it’s part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn’t describe the best way to transform the contents of the book into an actual session. The Book to session conversion can be difficult. Between figuring out when things should happen, to understanding motivations and even balancing encounters. Well fortunately for you 99% of that work is done! Only a few things are really left: Consider the needs of your group. As you’ve heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you’ll have to make tweaks here and there. (Bonus points if you include your players’ backstory) These notes aren’t meant to be end-all be-all. Tweak to your heart’s content and don’t consider any of what’s written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don’t freak out and enjoy the journey! Without further ado: Google Docs Notes for The Lost Mine of Phandelver (Part 1 Cragmaw Hideout): DM Notes Link to: Intro + Cragmaw Hideout Playlist Link to: The Complete Collection Included in The Complete Collection are: A Word document with all my notes including a link to music tracks for ambiance and fights Special PDFs for all the encounters. This includes all the enemies’ stat blocks organized neatly along with an initiative tracker and a spot to mark HP. An additional PDF with Sildar’s stats should he join the party as an ally A map of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map! Index: The Lost Mine of Phandelver Index Part 1 - Intro and Cragmaw Hideout Part 2a - Phandalin (Coming Soon) Part 2b - Redbrand Hideout (Coming Soon) Part 3a - Reign of Iron (Coming Soon) Part 3b - Ruins of Thundertree (Coming Soon) Part 3c - Cragmaw Castle (Coming Soon) Part 4 - Wave Echo Cave (Coming Soon) Part 5 - Side Quests (Coming Soon) Other Fully Prepped One-Shots, Adventures, and More: The Wild Sheep Chase - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here A Most Potent Brew - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas ttrpg.network

Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped and Ready to Go! Part 1 Cragmaw Hideout

Welcome to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM’s run. Hell, it’s part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn’t describe the best way to transform the contents of the book into an actual session. The Book to session conversion can be difficult. Between figuring out when things should happen, to understanding motivations and even balancing encounters. Well fortunately for you 99% of that work is done! Only a few things are really left: Consider the needs of your group. As you’ve heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you’ll have to make tweaks here and there. (Bonus points if you include your players’ backstory) These notes aren’t meant to be end-all be-all. Tweak to your heart’s content and don’t consider any of what’s written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don’t freak out and enjoy the journey! Without further ado: Google Docs Notes for The Lost Mine of Phandelver (Part 1 Cragmaw Hideout): DM Notes Link to: Intro + Cragmaw Hideout Playlist Link to: The Complete Collection Included in The Complete Collection are: A Word document with all my notes including a link to music tracks for ambiance and fights Special PDFs for all the encounters. This includes all the enemies’ stat blocks organized neatly along with an initiative tracker and a spot to mark HP. An additional PDF with Sildar’s stats should he join the party as an ally A map of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map! Index: The Lost Mine of Phandelver Index Part 1 - Intro and Cragmaw Hideout Part 2a - Phandalin (Coming Soon) Part 2b - Redbrand Hideout (Coming Soon) Part 3a - Reign of Iron (Coming Soon) Part 3b - Ruins of Thundertree (Coming Soon) Part 3c - Cragmaw Castle (Coming Soon) Part 4 - Wave Echo Cave (Coming Soon) Part 5 - Side Quests (Coming Soon) Other Fully Prepped One-Shots, Adventures, and More: The Wild Sheep Chase - Click Here Death House - Click Here We Be Goblins - Click Here The Egg of Estyr - Click Here Wolves of Welton - Click Here To the End of Time - Click Here A Most Potent Brew - Click Here Moon over Graymoor - Click Here A Wild West One-Shot - Click Here The Drunken Treasure - Click Here A Grimdark Adventure - Click Here D&D vs Rick and Morty - Click Here The Barber of Silverymoon - Click Here The Tavern at Death’s Door - Click Here Dragons of Stormwreck Isle - Click Here Shadow of the Broodmother - Click Here L’Arsène’s Ludicrous Larceny - Click Here The Night Before Wintermas - Click Here The Lost Mine of Phandelver - Click Here The Secret of Skyhorn Lighthouse - Click Here As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early feel free to check out my Patreon! Cheers, Advent

Komunitas awful.systems

Google should never be allowed to claim they are acting in the interests of an open web

A couple artefacts from my personal pocket of dislike for the company: Google dot com used table layout components till feb 2022 - something that has been semantically incorrect since forever. Google’s Web.dev, a stealth advertising project disguised as a developer community, has poor accessibility test results—on AXE and it’s own Lighthouse test—where developer.mozilla.org scores 100% on Lighthouse and passes with minor issues in AXE tests.