Brickadia is like Roblox and LEGO combined and it arrives July 11
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Roblox is going to let creators sell physical items from their games. The company has been testing its tools to do so since last year, but today, it’s announcing that it’s opening up its Commerce APIs to eligible Roblox creators. Shopify is the first “integrated partner” for the APIs, and if a creator or brand is a Shopify merchant, they can start selling physical goods inside their experiences. You can see how it works in a video from Roblox. In one experience’s “premium shop,” there’s a merch section where you can browse things like hoodies or T-shirts. Click on the one you’re interested in and a page will pop up with additional details about the item and begin the checkout process. Fenty Beauty is one brand that is already offering stuff to buy through an in-Roblox experience, including a shade of lip gloss that’s exclusively only in that experience. Hopefully experiences that incorporate shopping are more interesting than my dreary time at Metaverse Fashion Week. Roblox is also launching an initiative that works the other way around. Through the company’s new Approved Merchandiser Program, you’ll be able to buy physical goods in the real world that give you digital items in experiences. From The Verge via this RSS feed
Square Enix has announced that it is cancelling the mobile spinoff Kingdom Hearts Missing-Link. In a statement on the game’s website, Square Enix apologized to fans who were anticipating the game. The announcement also mentioned that Square was still hard at work on Kingdom Hearts IV perhaps to allay fears that this cancellation might indicate problems for other games in the sprawling Disney video game series. Kingdom Hearts: Missing-Link was announced in 2022 alongside Kingdom Hearts IV. It was billed as a mobile action game that made use of GPS technology to give players the ability to “travel the world without stepping outside,” according to one trailer. However, apparently that goal was a bit too lofty as Square Enix wrote, “We determined that it would be difficult for us to offer a service that players would find satisfactory over a long period of time, leading us to the decision to cancel development.” Square Enix’s statement provided insight as to the reason for a game’s cancellation – something most game studios do not often offer. And while making any game is a miracle, making a successful live-service game is like asking for lightning to strike the head of a pin in a forest. After all, how many live-service games (some of them even made by Square Enix itself) were released only to die shortly thereafter while the concurrent player counts for Fortnite, Roblox, and Call of Duty remain largely unmoved. So it’s a rare and refreshing bit of honesty, especially in an industry as opaque as game development, that Square Enix was willing to name the reason for cancelling Missing-Link and I hope more studios follow suit in the future. But it’s not all bad news for Square Enix. As reported by Gematsu, Square has also started a new partnership with the Tokyo Broadcasting System Television. Known as TBS, it’s a Japanese TV and media company which produced Takeshi’s Castle – an internationally popular physical competition show known in the US as Most Extreme Elimination Challenge or MXC. TBS started its own games division in 2023 and with Square Enix, the two companies will work on a new gaming property. From The Verge via this RSS feed
“Hello, world. It’s a delight to meet you, and we’re very grateful to be joining PlayStation Studios. Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds. The “LFG” in “teamLFG” stands for “Looking For Group.” We are driven by a mission to create games where players can find friendship, community, and belonging. We want our players to feel excited when they log on to discover their teammates already hanging out online. We want our players to recognize familiar names and to make myths and memes out of each other. We want our players to love remembering that one time where they pulled off That Play that changed the whole story of the match. As we say on the team – dat’s da good stuff. We will make immersive multiplayer worlds propelled by action games that players can learn, play, and master for countless hours. We want to build our games with our communities, inviting players to be a part of our development process through early access playtests. It’s critical that we stay nimble enough to react to player feedback, not just in our lead-up to launch, but throughout live service as we continue to grow the game and community for years to come. Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more. ‘Til then, we’ll do our best! Thanks for reading.” – teamLFG
How many games have even hit that number? Only Minecraft, Roblox, and Fortnite have likely hit those kind of numbers.
This one looks like a roblox character
Can’t afford new hardware or a new game? simply play the ones you already have for longer by replacing and changing everything about it! any game can be roblox if you spend a decade modding it
Temat który prawdopodobnie każda i każdy tutaj zna - tu opowiedziany w całkiem przystępny sposób. Warto podawać dalej ten materiał i uświadamiać kolejne osoby.
It’s only fair that they should represent an opportunity for Roblox after all the opportunities Roblox has provided them.
Who else is supposed to be on Roblox … ? Doesn’t really strike me as a popular game with teenagers or adults.
If I could use the CEO of Roblox’s head as a mead stein, I’d be very happy
i don’t understand the appeal of stuff like roblox. i played second life back in 2003 and it was boring as shit to me then. robox just seems like the kid-focused version of that in 2025. and yet three of my nephews are addicted to it.
I was reading about that interview, and it amazes me that he could say all that. I think he started to realize the hole he was digging, because he eventually started talking about just how few underage programmers they actually have. IMO, you just can’t mix for-profit with child labor. I don’t care how much some of the children get out of it. But then to find out they only pay out like 30% of the earnings? Outrageous. There’s no way you can say that isn’t exploitative, IMO. People are already railing against Steam/Google/Apple/etc for only taking 30%, and Roblox is over twice as bad for adults. Doing it to kids is just so incredibly wrong.
I need to install an OS for someone whose first impulse upon seeing a screen is to touch it, because they are young and their first assumption is a touchscreen. They know their way around Windows and Windows is probably tought to them at school, so Windows might actually be the smart move… but I fucking hate it. Is ZorinOS or similar polished enough that I can leave it to someone whose tech literacy is centered around Roblox, TikTok and evading parental locks? I don’t want to normalize the Windows-bullshit. But I don’t want their first Linux-experience to be frustrating.
very unsurprising especially if anyone’s seen Investigation: How Roblox Is Exploiting Young Game Developers and Roblox Pressured Us to Delete Our Video. So We Dug Deeper.
I guess I’m compelled not to use Roblox, Reddit or Discord, then.
Hot take: Most PeerTube instances shouldn’t just hand out accounts to anyone—and here’s the reality check. Running a PeerTube server isn’t like YouTube. There’s no trillion-dollar corporation footing the bill. Instead, small community admins juggle: The major points are: Storage costs (video files add up fast!) Moderation work (spam, trolls, and legal risks) Bandwidth limits Abuse handling (because yes, people will test boundaries) Yet, a lot of sign-up requests sound like (at least from what I see on my instance): “I wanna upload videos.” “I’m starting a Roblox channel.” Sorry, but that’s not enough. Admins aren’t obligated to give free hosting to strangers. A good admin looks for people who: Fit the community’s vibe (e.g., a coding-focused instance won’t host gaming streams). Show effort—like sharing a portfolio or explaining why their content adds value. Example: If you applied with a sample of your work or a clear plan? Hell yes, I’d consider you. But if your pitch is just “I want free hosting,” why should the community foot the bill? TL;DR: PeerTube isn’t a free-for-all. “I just wanna upload stuff” isn’t a good reason. Bring something to the table.