Sekitar 17 hasil (1.59 detik)
Komunitas diggita.com

एक्स – एक छिपी हुई किंवदंती

एक्स – Call of Duty: Mobile का एक महान खिलाड़ी उपनाम: एक्स (Ex) गेम: Call of Duty: Mobile भूमिका: स्लेयर / मूवमेंट स्पेशलिस्ट खेलने की शैली: एक उंगली से खेलने वाला खिलाड़ी पसंदीदा क्लास: स्नाइपर – DLQ मुख्य विशेषताएँ: अद्भुत मूवमेंट, अनोखे ट्रिक्स, शुद्ध कौशल Ex कौन है? Ex Call of Duty: Mobile की प्रतिस्पर्धी दुनिया में एक अद्वितीय खिलाड़ी है। उसकी पहचान का कारण यह है कि वह सिर्फ एक उंगली से खेलकर भी विरोधियों पर हावी हो जाता है, जबकि ज्यादातर खिलाड़ी claw सेटअप या 3-4 उंगलियों का उपयोग करते हैं। उसका मूवमेंट इतना तेज़ और अप्रत्याशित होता है कि वह अवास्तविक लगता है — इतना कि कई लोग उसे चीटर या हैकर समझ लेते हैं। लेकिन सच्चाई यह है कि यह सब उसकी मेहनत और कौशल का परिणाम है। वह इतना सक्षम है कि उसने उच्च स्तर के Tier 1 खिलाड़ियों को भी हरा दिया है। Ex इतना खास क्यों है? एक उंगली से खेलने की दुर्लभ शैली अद्भुत और गतिशील मूवमेंट – स्लाइड, जंप, मूवमेंट कैंसल, सब कुछ बड़ी सहजता से करता है DLQ स्नाइपर का सबसे धीमा सेटअप इस्तेमाल करता है, फिर भी बेहतरीन सटीकता और टाइमिंग के साथ दुश्मनों को खत्म करता है उसकी प्रतिक्रिया क्षमता इतनी तेज़ है कि प्रो खिलाड़ी भी हैरान रह जाते हैं प्रसिद्ध कथन: “राज करने के लिए चार उंगलियों की जरूरत नहीं होती… अगर जानो कैसे खेलना है, तो एक ही काफ़ी है।” Ex एक छिपी हुई किंवदंती है इतनी प्रतिभा होने के बावजूद, Ex केवल कुछ खास समुदायों में ही जाना जाता है। वह एक छिपी हुई किंवदंती है — एक ऐसा नाम जिसे बहुत कम लोग जानते हैं, लेकिन जिसने उसे खेलते देखा, वह उसे कभी नहीं भूलता। वह CODM का “One Finger Demon” है — एक ऐसा खिलाड़ी जो केवल कौशल का प्रतीक है। सार्वजनिक स्रोत: Reddit पर आधिकारिक पोस्ट: https://www.reddit.com/r/cmobilecod/s/EeRl7Nz3yT

Komunitas lemmy.world

Alternative to Codm?

cross-posted from: https://lemmy.world/post/25555392 Sorry if this isn’t the right subreddit. I’m migrating from Reddit and this was the top community for Android. I hate that game: run and gun, cash grabbers at every step. Enter the game? Bombarded by 17 events made to keep you hookied. Enter a match? Guess what: Random spawning and other things, such as post-death camera film that reveal your position… As a sniper. I do like their attachments system. I want a game that’s more realistic, with less cash grabbers, preferably offline. I don’t care about graphics. Let me gun, without the need to run.

Komunitas lemmy.sdf.org

People who almost never games anymore what happened ?

I just lost interest. I used to play PUBG Mobile for example, but now it’s basically transitioning into Fortnite-style game instead of something more realistic. I used to play CODM, but there’s so much paywalled crap to click through that it became less fun. And also, they kept getting larger, and larger. I think CODM may now be taking some 30-40GB. That’s a lot for a mobile game. I’ll rather use the storage for something else. For example, a few days ago I installed and set up a Navidrome server on my phone in Termux. Navidrome can’t do folder-based categorizing, so I had to play around with the actual metadata to achieve what I want, but I also didn’t want to alter the original files. So now I have duplicate music which means extra 19GB. That’s still less than even just CODM. And I have more fun with stuff like this. If I did have the extra storage… I’d use it for Wikipedia maxi package (110GB) and install kiwix-tools in termux to serve it. I really wish 1TB MicroSD cards were cheaper. Edit: Perhaps I could just delete the 110GB of DVD ISO files that I used exactly 0 times. Or just get at least a 512GB memory card instead of current 256GB. Yeah, probably that. I hate deleting files. But this can’t go on forever…

Komunitas lemmygrad.ml

General George S. Patton, as he should be remembered

(This takes five minutes to read.) The reporters wanted to know why the appointed minister president of Bavaria, Fritz Schaeffer, was still in office since he was corrupt. Patton responded that the appointed officials did what they were told from the U.S. command or they were removed. The questions then turned to why there were still [Fascists] in the government. Patton stated that all top [Fascists] had been purged, though there were probably many other lower [Fascists] who eventually would be removed. Then he said, suppose that AMERICA had lost the war and the conquering nation started the removal of persons in power. Denazification would be like removing all the Republicans or all the Democrats who were in office, who had held office or were quasi Democrats or Republicans and that would take some time.¹⁴⁴ He went on to say that Germany needed to be put back on its feet to save the U.S. taxpayers money and keep the Germans from starving and the displaced persons from freezing.¹⁴⁵ The press conference ended, and Patton confided to his diary, “I will probably make the front page, but frankly, do not give a damn.”¹⁴⁶ The next day’s headline in the New York Times read, “Patton Belittles Denazification; Holds Rebuilding More lmportant.”¹⁴⁷ Its author, Raymond Daniell, stated that Patton’s remarks were important “not only because he is head of the Military Government of Bavaria, but because some of the views he expressed in the occupation policy toward Nazis appeared to be in conflict with the ideas laid down in the Potsdam Declaration and Gen. Dwight D. Eisenhower’s directives.” Raymond Daniell quoted Patton saying that “this Nazi thing is just like a Democratic and Republican election fight” and “[d]o you want a lot of Communists?”¹⁴⁸ Finally, Raymond Daniell wrote that the views expressed by Patton and others below him were little different “from those expressed from the beginning by German apologists.”¹⁴⁹ General Patton apparently did not consider the NSDAP to be an especially criminal organization, which would explain why he made this analogy; he intended no disrespect. After all, Patton was not a Native American, or a Korean, or a Vietnamese person, or an Iraqi, or a Palestinian, or any of the other millions of victims of U.S. capitalism, in which case the analogy would be perfectly easy to understand. I believe that it would be an exaggeration to call Gen. Patton a fascist… but only a slight one, because we have good reasons to suspect that he was, at minimum, sympathetic to the Fascists. There is a rumor that Gen. Patton said ‘We’ve defeated the wrong enemy’ in 1945, but even if he never said those exact words, we can see that they accurately summarize what he thought during that year. Quoting Jacques R. Pauwels’s The Myth of the Good War, pages 181–2: Looking back at that era, an American war veteran later echoed this sentiment: We were aware that the Russians had taken enormous losses on the eastern front, that they really had broken the back of the German army. We would have been in for infinitely worse casualties and misery had it not been for them. We were well disposed toward them. I remember saying if we happen to link up with ’em, I wouldn’t hesitate to kiss ’em. I didn’t hear any anti‐Russian talk. I think we were realistic enough to know that if we were going to fight them, we would come out second best […] In the final campaign down through Bavaria, we were in Patton’s army. Patton said we ought to keep going [to Moscow]. To me, that was an unthinkable idea. The Russians would have slaughtered us […] I don’t think the rank of the GIs had any stomach for fighting the Russians. We were informed enough through press and newsreels to know about Stalingrad.⁹ […] In a telephone conversation with General Joseph T. McNarney, Eisenhower’s deputy, General Patton reportedly made this statement: We are going to have to fight them [the Soviets] sooner or later […] Why not do it now while our army is intact and the damn Russians can have their hindends kicked back into Russia in three months? We can do it ourselves easily with the help of the German troops we have, if we just arm them and take them with us; they hate the bastards. In ten days I can have enough incidents happen to have us at war with those sons of [insert slur here] and make it look like their fault. So much so that we will be completely justified in attacking them […]¹² Patton was not the only American leader who saw things that way. The American historians Russell D. Buhite and William Christopher Hamel emphasize that many other military and political leaders “had begun to consider preventive war [against the USSR] in 1945.”¹³ Here is a summary of a letter that he typed in 1945: Patton seems to respond to a combative press conference that took place just two weeks prior in which Patton was blamed for the appalling living conditions at many camps for Displaced Persons, many of whom were Jews. As a result of this press conference, General Eisenhower reportedly ordered Patton to improve the camps under his area of command and to attend a Yom Kippur service. The letter, all but confirming the poor conditions of the Displaced Persons camps, reads: “So far as the Jews are concerned, they do not want to be placed in comfortable buildings. They actually prefer to live as many to a room as possible. They have no conception of sanitation, hygiene or decency and are, as you know, the same sub‐human types that we saw in the internment camps.” The letter also refers to the people of the Soviet Union as “the degenerate descendants of Genghis Khan” and says the envy, hatred, malice, and uncharitableness in Europe “passes beyond belief.” Unfortunately, that was not all that he had to say about Jews: “Harrison and his ilk believe that the Displaced Person is a human being, which he is not, and this applies particularly to the Jews who are lower than animals,” Patton wrote. He complained of how the Jews in one camp, with “no sense of human relationships,” would defecate on the floors and live in filth like lazy “locusts,” and he told of taking his commander, Gen. Dwight D. Eisenhower, to tour a makeshift synagogue set up to commemorate the holy day of Yom Kippur. “We entered the synagogue, which was packed with the greatest stinking mass of humanity I have ever seen,” Patton wrote. “Of course, I have seen them since the beginning and marveled that beings alleged to be made in the form of God can look the way they do or act the way they act.” Other evidence emerged revealing not only Patton’s disdain for the Jews in the camps, but an odd admiration for the [Axis] prisoners of war under his watch. Under Patton, [Axis] prisoners were not only bunked at times with Jewish survivors, but were even allowed to hold positions of authority, despite orders from Eisenhower to “de‐Nazify” the camps. “Listen,” Patton told one of his officers of the [Fascists], “if you need these men, keep them and don’t worry about anything else.” :::spoiler (Emphasis added in all cases. Click here for more.) Quoting Martin Blumenson’s The Patton Papers: 1940–1945: The place was not hurt but all the furniture and rugs have been taken by the Mongols. We also saw Berlin which is not nearly as much bashed in as represented. The Mongols are a bad lot, even the U.S. sector has their guards in it, and I had to have a pass. However, I did not need it. I just pointed to my [Russian] medal and the world was mine … Berlin gave me the blues. We have destroyed what could have been a good race and we [are] about to replace them with Mongolian savages. And all Europe will be communist. It’s said that for the first week after they took it, all women who ran were shot and those who did not were raped. I could have taken it had I been allowed. […] Letter, GSP, Jr., to sister Nita, July 21, 1945 I am very much afraid that Europe is going to go Bolshevik, which, if it does, may eventually spread to our country. Letter, GSP, Jr., to Codman, July 21, 1945 One cannot help but feel that Berlin marks the final epitaph of what should have been a great race. I really do not see how they can recover, particularly in view of the activities of some of our Allies, and I am not at all sure that we are not stepping out of the frying pan into the fire by concurring in what is going on. However, this is a personal opinion which probably nobody else shares. Pg. 743: Letter, GSP, Jr., to Beatrice, August 27, 1945 I have been at Frankfurt for a civil government conference. If what we are doing is “Liberty, then give me death.” I can’t see how Americans can sink so low. It is Semitic, and I am sure of it. Pg. 744: All that sort of writing is done by Jews to get revcenge. Actually the Germans are the only decent people left in Euyrope. It’s a choice between them and the Russians. I prefer the Germans. So do our cousins … Pg. 766: There is a very apparent Semitic influence in the press. They are trying to do two things: First, implement Communism, and second, see that all business men of German ancestry and non-Jewish antecedents are thrown out of their jobs. They have utterly lost the Anglo-Saxon conception of justice and feel that a man can be kicked out because somebody else says he is a Nazi. They were evidently quite shocked when I told them I would kick nobody out without the successful proof of guilt before a court of law. ::: Gen. Patton, like many of the other White goyim who fought for the Western Allies, did not see defeating the Axis as a heroic, altruistic quest to rescue millions of innocents from oppression. It was a job that they had to get done, nothing else. :::spoiler Click here for other events that happened today (September 22). 1882: Wilhelm Bodewin Johann Gustav Keitel, Axis field marshal, stained the earth with his existence. 1905: Eugen Sänger, Fascist aerospace engineer, was delivered to the world. 1906: Ilse Koch, Axis war criminal, arrived to worsen life. 1933: The Third Reich’s Culture Ministry passed laws banning Jewish writers and artists. 1934: The first stage of renovations at the SS castle of Schloß Wewelsburg in Büren completed, and the Fascists held a ceremony to mark the transfer of its possession to Heinrich Himmler. 1938: Seeing that the Czechoslovakians gave in to Berlin’s demands, the Kingdom of Hungary made demands of its own on Czechoslovakian territory. Coincidentally, Sudeten Freikorps occupied two Czechoslovakian towns close to the German border. In Prague, the Czechoslovakian cabinet resigned. In Bad Godesberg, Chamberlain met the Third Reich’s head of state, who demanded that Czechoslovakians allow the Wehrmacht to occupy Sudetenland by next month. 1939: The Fascists won the Battle of the Bzura (also known as Battle of Kutno to the Germans); it was the largest battle of the Polish campaign during which more than 18,000 Polish troops and about 8,000 Wehrmacht ones died. Former Wehrmacht Commander‐in‐Chief Werner von Fritsch died from a Polish bullet whilst on a tour of inspection at Praga, Warsaw. Following the Battle of Bzura, Polish General Tadeusz Kutrzeba arrived in Warsaw, Poland where he briefly became the Deputy Commander of the Warsaw Army. However, his valiant efforts proved futile. The commander of the Warsaw Army, Juliusz Rómmel, could see the writing on the wall and implored his colleague to begin surrender talks with the Wehrmacht. Lastly, the Third Reich held a farewell parade in Brest‐Litovsk. 1940: France tentatively agreed to meet increased Imperial demands for Indochina, and Fascist submarines continued assaulting Allied convoy HX‐72 about six hundred miles west of Inishtrahull, Ireland in the Atlantic Ocean. In the United Kingdom, the weather restricted flying on both sides; only one Fascist flightcraft (Ju 88 bomber on reconnaissance mission shot down near the Isle of Wight, with entire crew captured) was lost that day, but the Luftwaffe bombed London heavily overnight. 1941: On the Jewish New Year Day, the SS massacred six thousand Jews in Vinnytsia, Ukraine. (Those were the survivors of the previous massacred that took place a few days earlier in which the Axis exterminated about two dozen thousand Jews.) As well, Axis submarine U‐562 sank the Allied ship Erna III east of Iceland at 0233 hours, killing all twenty‐five folk aboard. 1942: The Axis advance down the Taritsa River gorge in Stalingrad split the Soviet 62nd Army in half, and the Axis now held nearly the entire southern half of the city. 1943: Wilhelm Kube, Axis official and war criminal, would never wake up again thanks to a Soviet time bomb hidden in his mattress. On the other hand, the Axis occupation administration in Naples announced that all men between 18 and 33 years of age were to go to labour camps in northern Italy and in the Greater German Reich. 1944: The Axis garrison in Boulogne, France surrendered to Canadian troops. 1957: Soemu Toyoda, Chief of the Imperial Japanese Navy General Staff, expired. 2000: Saburō Sakai, Axis naval aviator, died. :::

Komunitas kbin.social

👣 - 2023 DAY 23 SOLUTIONS -👣

Nim Part 1 was just a simple search. Part 2 looked like it just needed a trivial modification, but with the removal of the one-way tiles, the result I was getting was getting for the example was too large. I switched to a different method of determining the path length, but didn’t yet figure out what what I had been doing wrong. Since the search space was now significantly larger, my part 2 code took almost an hour to come up with the answer. I rewrote part 2 to simplify the maze into a graph with a node for each intersection and for the start and goal tiles, with edge costs equal to the path length between each. This resulted in significantly faster iteration (17 seconds instead of 52 minutes), but didn’t actually reduce the search space. I’m assuming there’s some clever optimization that can be done here, but I’m not sure what it is. The rewrite was still getting the wrong answer, though. I eventually figured out that it was including paths that didn’t actually reach the goal, as long as they didn’t revisit any nodes. I changed my recursive search function to return a large negative result at dead ends, which fixed the issue. Day 23, part 1 Day 23, part 2

Komunitas lemmy.world

Daily random discussion - Jul 14, 2023

Hmm…online mobile games? Guys my age play CODM or Mobile Legends or Valorant or something along those lines, but I am barely interested in what they are doing. I’ve played my fair share of online games, though they all were at either my laptop or at an internet cafe PC. Never on my phone. In fact, the only things I can remotely call a game in my phone is a Morse Code Koch trainer, a kanji practice app, and a Reversi/Othello game.

Komunitas kbin.social

MAME 0.265

MAME is a multi-purpose emulation framework. It’s time for our very special MAME 0.265 release! April has seen development across numerous areas. MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux. A pair of 1970s portable computers from IBM are now emulated in MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit architecture, these systems ran APL software by emulating a System/360 mainframe and BASIC software by emulating a System/3 business system (ancestors of IBM Z and IBM i, respectively). Prior to the introduction of the IBM 5100, APL was exclusive to large mainframe computers. A self-contained 25 kg system running APL as well as BASIC was revolutionary. You can now plug a virtual Super Game Module into your emulated ColecoVision, adding more RAM and better sound output. Many titles from the vibrant ColecoVision homebrew development community require or make use of the Super Game Module. There’s also a big update to the ColecoVision software lists, including lots of homebrew software to try out. Other software list additions this month include one of the remaining Bandai RX-78 game cartridges, two more GameKing III games, a batch of MSX2 floppy disks, and the latest Apple II floppy disk dumps. Of course, we haven’t stopped working on arcade game emulation. For the first time, you can play Konami’s Tokimeki Memorial Oshiete Your Heart games. These spin-offs of the popular dating simulation series used heart rate and galvanic skin resistance sensors and printed the results from your game. What appears to be an early version of Visco’s Kokontouzai Eto Monogatari drop puzzle game has been found and dumped. This version has much less content in the data ROM and a smaller program. Another rare find dumped this month is a production version of the CES Galaxy Games StarPak 4 multi-game cartridge. Other improvements this month include serial console support for the KIM-1 hobbyist computer and an option to use one binary file per track when extracting CHD CD-ROM images. You can read about everything that happened in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page. MAME Testers bugs fixed 08221: [DIP/Input] (atari/harddriv.cpp) strtdriv: Brake pedal input is not connected correctly. (Jamie McCadden) 08839: [Debugger] (snk/ngp.cpp) ngp, ngpc: Assignng the TLCS900 PC register from the debugger doesn’t work. (hap) 08840: [Gameplay] (capcom/lwings.cpp) avengers, buraiken: Microcontroller misses some CPU messages. (hap) 08847: [Gameplay] (midway/williams.cpp) lottofun: Game displays CALL OPERATOR error after any player wins. (hap) 08848: [DIP/Input] (capcom/1942.cpp) 1942, 1942a, 1942b, 1942w: Default lives setting does not match manual. (ketburai) 08851: [Media Support] (trs/trs80.cpp) trs80l2 trs80m3 trs80m4 coco: Single-sided DMK disk images are not identified. (pnp2084) New working systems CEI 60.04 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca] Excalibur Electronics Igor (Excalibur) [hap, Sean Riddle] International Business Machines IBM 5100 [Christian Corti, Tom Stepleton, Patrick Mackinlay] International Business Machines IBM 5110 [Christian Corti, Tom Stepleton, Patrick Mackinlay] New working clones Animal House (bootleg of Jingle Bell) [Taksangs, charlie] Bongo (set 2) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org] CEI 51.08 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca] CEI 51.08 (CEI 906-III Poker, Schedule 21F) [Roberto Fresca] Galaxy Games StarPak 4 [Bill D., Brian Troha, The Dumping Union] Gorf (Spain, Irecsa license) [Recreativas.org] Hack Inc. Sandbox PCI PC (430HX, Socket 7 CPU) [Angelo Salese] Kokontouzai Eto Monogatari (Japan, prototype?) [twistedsymphony] Mahjong Gekisha Part II (Japan) [hammy] Mahjong Reach (Ver. 1.00) [Sergio Galiano] Mahjong Reach Part II (Ver. D88) [Sergio Galiano] Ruleta RE-800 (v1.0, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades] Saitek Mephisto Schachakademie [hap, Berger, Drahti] Super Ms. Pac-Man (turbo hack, NVC284/NVC285 hardware) [Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades] Xiao Ao Jiang Hu (China, Ver. 1.00) [dyq, little0, AJR, Guru] Systems promoted to working Sinclair Research Ltd ZX-80 [Robbbert] Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Windy Fairy] Tokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) [Windy Fairy] Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) [Windy Fairy] New systems marked not working Alone Shettle Crew [f205v, Brian Troha, rtw, Scott Jackman, Sead Sutton, Smitdogg, The Dumping Union] Black Jack (Irem) [hammy, Joko3] Dawg Gone Fun [Siftware] Esprit Systems Executive 10/102 [Dirk Best, Bitsavers] Hammer Champ (Japan) [hammy] Knights in Armor [Jeff Anderson, Seth Soffer] Man Guan Caishen 3 (V101CN) [dyq, little0, Guru] Man Guan Zhi Zun (V100CN) [dyq, little0, Guru] Neo Print - Fairy Tales (World) (T4i 3.07) [Mrhide] Qing Cheng Zhi Lian [dyq, little0, Guru] Que Huang Zheng Ba (V100CN) [dyq, little0, Guru] Soccer 10 (ver. 16.44) [trol] Wheels II [Jeff Anderson, Seth Soffer] New clones marked not working Poker Ladies (Uncensored bootleg, encrypted) [f205v, Roberto Fresca] Scared Stiff (1.1) [Corrado Tomaselli] New working software list items apple2_flop_clcracked: From The Beginning... Contraception (4am crack), Mastering Math Series 4: Space Subtraction (A-145 version 1.0) (4am crack), Mastering Math Series 5: Subtraction Puzzles (A-146 version 1.0) (4am crack), Mastering Math Series 6: Multiplication Puzzles (A-147 version 1.0) (4am crack), Mastering Math Series 7: Quotient Quest (A-148 version 1.0) (4am crack), Mastering Math Series: Diagnostic System (A-149 version 1.1) (4am crack), Mastering Math Series: Management System (A-150 version 1.0) (4am crack), Mastering Math Series: Management System (A-150 version 1.1) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.0) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.1) (4am crack) [4am, A-Noid] apple2_flop_orig: Candy Land, Chuck Yeager's Advanced Flight Trainer [4am, A-Noid] Nibbles Away ][ (version A1), Wizimore: Catacombs of Vlad, Wizimore: Nihonbashi, Wizimore: O'Connor's Mine, Wizimore: The Emperor's Seal, Wizimore: The Scarlet Brotherhood of Hsi Ho [4am, A2_Canada, A-Noid] Anchorman, Back It Up III (version 3.4), Questmaster I: The Prism of Heheutotol [4am, ianoid, A-Noid] Copy II Plus (version 3.3), Essential Data Duplicator 4 Plus (version 4.1), Nibbles Away (version B2) [4am, txgx42, A-Noid] apple2gs_flop_clcracked: GBA Championship Basketball: Two-on-Two (cleanly cracked), Reader Rabbit (Version 2.0) (cleanly cracked), ShowOff (Version 1.0) (cleanly cracked), Sid Meier's Pirates! (cleanly cracked), USA GeoGraph (Version 1.0) (cleanly cracked), World GeoGraph (Version 1.3) (cleanly cracked) [Brian Troha] coleco_homebrew: Star Force (fixed) [AtariAge, Ikrananka] 421, A.E. - Anti-Environment Encounter, Aerial, Arno Dash, Asteroids, Astrostorm, Bank Panic, Bankruptcy Builder, Bejeweled, Bootskell, Breakout, Burn Rubber, C-So!, Canadian Mini Games, Caterpillar S.O.S., Cavit, Champion Pro Wrestling, Children of the Night, Circus Charlie, Cold Blood, Crazy Climber Redux, DacMan, Danger Tower, Deep Dungeon Adventure, Deflektor Kollection, Destructor S.C.E., Diamond Dash II, Dragon's Lair, Flapee Byrd, Flicky, Flora and the Ghost Mirror, Frog Feast, Front Line S.C.E., Frostbite, Gauntlet, Ghostblaster, Ghostbusters, Girl's Garden, Golgo 13, The Goonies, GP World, Gulkave, Heroes Arena, Impetus, Insane Pickin' Sticks VIII, J.E.T.P.A.C., Jeepers Creepers, Kaboom!, Kevtris, King & Balloon, King's Valley, Klondike Solitaire v1.0, Knight Lore, Knightmare, Kobashi, Konami's Ping-Pong, Kralizec Tetris, Lift, Magical Tree, Mahjong Solitaire v1.0, Majikazo, Mappy, Mario Bros., Maze Maniac, Mazy, Mecha 9, Mikie, Minesweeper v1.0, Missle Strike, Module Man, Monaco GP, Mopiranger, Mr Chin, Ms. Space Fury, Multiverse, N-Sub, Neuras, Ninja Princess, Operation Wolf, Pac-Man Collection, Pacar, Peek-A-Boo, Pegged v1.0, Pillars, Pitfall II Arcade, Pitman, Pooyan, Princess Quest, Purple Dinosaur Massacre, Pyramid Warp + Battle Ship Clapton II, Qbiqs, Quest for the Golden Chalice, Rally-X, Remember the Flag, Reversi & Diamond Dash, Road Fighter, Ruptus, Search for the Stolen Crown Jewels 3 (Demo), Secret of the Moai, Sega Flipper, Shmup!, Shouganai, Sindbad Mystery, Sky Jaguar, Snake, Space Invaders Collection, Space Invasion, Space Shuttle: A Journey Into Space, Spelunker, Spunky's Super Car!, Squares, Star Castle, Star Fire, Star Fortess, Star Jacker, Steamroller, The Stone of Wisdom, Stray Cat, Subroc Super Game, Sudoku, Super Pac-Man, Super Space Acer, Thexder, Track & Field, Traffic Jam, Turmoil 2022, TwinBee, Txupinazo!, Uridium, Utopia, Vectorollerpede, Vexed, War, Waterville Rescue, Winky Trap, Wizard of Wor, Wonder Boy, Yie Ar Kung-Fu, Zaxxon II, Zaxxon Super Game, Zippy Race, Zombie Calavera Prologue, Zombie Incident, Zombie Near, Zoom 909 [ColecoVision Addict] The Black Onyx, Booming Boy, Boxxle, Buck Rogers Super Game, Caos Begins, Caverns of Titan, Kung-Fu Master, Space Shuttle: A Journey Into Space (64k) [Dirk Best, ColecoVision Addict] gameking: 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2) [sCZther, SSJ, Gaming Alexandria, TeamEurope] gameking3: Diamond, Hemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope] ibm5170_cdrom: BeOS 4.5 [WinWorld] msx1_flop: Aackotext II (Netherlands, v2.2), Brasil Geográfico (Brazil), dBASE II (Netherlands), JUBILEUM Diskette (Netherlands), MS Text (Netherlands), MSX-AIDS (Japan, v1.1), Nihongo Waupuro Kan-juku Tomato (Japan), Score Editor (Japan) [file-hunter] msx2_flop: DMK Creator (v6.3), DSKPRO (v6.51), DSKPRO (v9.01), DSKPRO (v11.6), DSKPRO Light (v1.4) [cbsfox] Atlas / Encyclopedie (Belgium), Belasting Diskette 1989 (Netherlands), Brainstorm (Netherlands), Cheat Master (Netherlands), Copy Aid Tenka Muteki (Japan, v2.12), Copy Aid Tenka Muteki (Japan, v2.20), Copy Aid Tenka Muteki (Japan, v2.30), Copy Aid Tenka Muteki (Japan, v2.32), Copy Aid Tenka Muteki (Japan, v2.32+), Copy CAT (Japan, v2.00), DemoKit Deluxe (Netherlands), Developer II (Netherlands), Disk Album 42 - MSX-C Nyuumon Jougekan (Japan), DupeDisk (Netherlands, v1.02), EPROM - Extra Products ROM (Netherlands), F1 Tool Disk (Japan), F1 Tool Disk II (Japan), FAC Soundtracker (Netherlands, v2.0), FAC Soundtracker Pro (Netherlands, 1992), FAC Soundtracker Pro (Netherlands, v1.03), Home Office - MSX Designer (Italy), Home Office 2 (Italy), Image Maker & Poster 8 (Netherlands), The Magical Editor (German), Melbrains Note (Japan?), MIDI Saurus (Japan), Mitsubishi ML-G30, MoonBlaster (Netherlands, v1.4), MoonBlaster Music #2 (Netherlands), MSX BASIC Kun (Netherlands), MSX Technical Guidebook - The Fourth Edition (Japan), MSX Utility Disk (Netherlands), MSX2 Disk Backup Tool - Focus (Japan, v2.0), Music Editor Onchi-kun (Japan), Nihongo Waupuro Bunsho Sakuzaemon (Japan), Palet 2 (Netherlands), PictureKit Deluxe (Netherlands), Print Shop II (Japan, cracked), Pro-tracker (Netherlands), PSG Tracker (Netherlands), Sampbox 2 Deluxe (Netherlands), Sampbox 3 Deluxe (Netherlands), Sampbox 4 Macro (Netherlands), Studio FM (Netherlands), Superscreendumper (Netherlands), Super-X (Japan, v1.2), Synchro Copy, Synth Saurus Ver2.0 (Japan, v2.03), T/Maker IV, De T.V. Krant (Netherlands), Troubles in Town (Netherlands), Turbowipe (Netherlands), TwinCopy (Japan), Ultra BASIC (Netherlands), Workmate (Europe) [file-hunter] Animecha (Japan, v2.00) [tempest] Compass - Finally Free Edition (v1.2.09) [turbor] msx2p_flop: FS-A1FX (Japan), FS-A1WSX (Japan), FS-A1WX (Japan), Game Programming Tool HB-F1XDJ Sen'you (Japan), HB-F1XV (Japan), PHC-70FD/FD2 (Japan) [file-hunter] nes: Spy vs. Spy: The Island Caper (USA, prototype) [Hidden Palace] oric1_cass: Rodmän [Mika Keranen] rx78_cart: Cannon Ball [Gaming Alexandria] sms: Sydney Hunter and the Sacred Tribe [No-Intro] Gemitas [SMS Power!] snes: Rockman's Soccer (Japan, sample) [C. Davis] spectrum_cass: Anti-Lune [Michael Bruhn, Planeta Sinclair] Rodmän [Mika Keranen] Tokimal (demo) [Pat Morita Team] Cálculo de Areas e Volumes, Cálculo de Estrutura Tronco-Cónicas, Foguetão, Geografia de Portugal (Astor), Mad Mix Game & The Pepsi Challenge (Portuguese), Pro Golf II (System 4, alt), Pssst (Nuova Newel Software), Pssst + Jetpac + Kucharik, Sachy Psion + Reversi + Backgammon, O Segredo dos Templários (TAP tape image), Starblazer, Tabela Periódica, Tabela Periódica (fast version hack) [Planeta Sinclair] Black & White, Box Reloaded, Flunky (Zafi Chip), GP Motocross, Left Behind: Escape From Mars, Mad Cars, Pot-Pourri, Quest for the Sacred Flame of Hestia, Space Racer (Proein), Stop Virus (demo) [Spectrum Computing] La Balada del Duende, Editor Musical, La Isla Maldita Juego de Damas [El Trastero del Spectrum] Software list items promoted to working spectrum_cass: Prioridade Em Cruzamentos [ArcadeShadow] New software list items marked not working coleco_homebrew: Jetp4k, Star Force [ColecoVision Addict] msx1_flop: MSX Data Communications (Netherlands), Serial Interface (Netherlands), Yamaha Portatone PSR-6300 Demonstration [file-hunter] msx2p_flop: Amimoto-san (Japan), Barad (Netherlands), Easy Telopper II (Japan), GFX9000 Toolbox, Graph Saurus Ver.2.1 Interlace Mode Plus (Japan), MSX Data Communications (Netherlands, v1.7), Multi-Barcode (Netherlands), NMS 1170 (Netherlands), Panasonic FS-IFA1 (Japan), Philips NMS 8280 Digitiser Disk (Netherlands), Print Shop II (Japan), TraxPlayer [file-hunter] Amimoto-san 2 (Japan) [itochi] msxr_flop: The Best of Hamaraja Night (Japan), Dewoman Chuuhen (Japan), Dewoman Zenpen (Japan), Fantasy Attraction (Japan), FS-A1GT (Japan), FS-A1ST (Japan), Hyper Role Playing Story LOSTWORD Episode 0 (Japan), innocent wish ~destiny2~ (Japan), Mahou no Kuni no Hoippuru (Japan), Mechanical Brain (Japan), Mejuu Sa - Medusa (Japan), Moon Light Saga (Japan, alt), MSX ViewCALC (Japan), Quien Quiere Ser Milionario, Qui Veut Gagner Des Millions, R2 Chaser's (Japan), South Town's Hero II (Japan), South Town's Hero Turbo (Japan), Speedline (demo), Stage 11 (Japan), Stage 11 Kai (Japan), Superiority Fighters (Japan), Telebasic Edición No. 1 (Spain), Telebasic Edición No. 2 (Spain), Telebasic Edición No. 3 (Spain), Turbo Blaster (Japan), Welkis the Legend (Japan) [file-hunter] spectrum_cass: O Segredo dos Templários (TZX tape image) [Spectrum Computing] Merged pull requests 10139: konami/konamim2.cpp: Re-dumped the CD for Heat of Eleven ’98. [Victor Fernandez (City Game), Arcade Planet, ClawGrip] 11581: namco/namcops2.cpp: Corrected notes about THE IDOLM@STAR games and V300 I/O boards. [Alexander Poyanco] 12091: saturn.xml: Added language info elements, and corrected parent/clone relationships for Rayman games. [ArcadeShadow] 12093: namco/namcops2.cpp: Corrected title of MotoGP and added a note about the US version of Battle Gear 3. [ArtLine] 12131: osd/strconv.cpp: Handle UTF-8 Windows code page internally in osd_uchar_from_osdchar. [invertego] 12161: commodore/kim1.cpp: Added RS-232 port for console. [Jeff Tranter] 12172: megadriv.xml: Added and corrected info about the Sega Game Toshokan games. [ICEknight] 12175: bus/hp9845_io/hp9885.cpp: Implemented format track command. [F.Ulivi] 12176: mr/dribling.cpp: Dumped missing ROMs from the Automave version of Dribbling. [David Bosque, Recreativas.org, ClawGrip] 12177: Cleared inappropriate execute bits on a few source files. [Davide Cavalca] 12183: plugins/cheat: Added string.char and string.format to the environment for Lua cheats. [einstein95] 12184: nes.xml: Added a US prototype of Spy vs. Spy. [Hidden Palace. David Silva] 12185: snes.xml: Added a prototype of Rockman’s Soccer. [C. Davis, David Silva] 12187: igs/igs036crypt.cpp: Added preliminary decryption code for Bu Bu Car. [XingXing] 12188: bus/multibus: Added Robotron K7071 text-only video card for the A7100 series. [shattered] 12191: tools/chdman.cpp: Added support for extracting cue/bin GD-ROM images and producing one binary file per track. [Windy Fairy] 12192: atari/harddriv.cpp: Corrected brake pedal ADC channel for Street Drivin’. [Jamie McCadden] 12193: sms.xml: Added Gemitas and Sydney Hunter and the Sacred Tribe. [SMS Power!, No-Intro, ArcadeShadow] 12194: Add C compiler flags for Wayland EGL from pkgconfig to OSD build options on Linux. [Belegdol] 12196: atari/harddriv.cpp: Fixed ranges for Street Drivin’ and Hard Drivin’s Airborne controls. [Jamie McCadden] 12197: debug/express.cpp: Fixed comparison of iterators from different containers. [invertego] 12198: msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps. [file-hunter, Wilbert Pol] 12199: msxr_flop.xml: Added 27 items, and replaced one item with a better dump. [file-hunter, Wilbert Pol] 12200: msx2p_flop.xml: Added six working items. [file-hunter, Wilbert Pol] 12202: coleco.xml: Added 34 items (27 working). [ColecoVision Addict, ArcadeShadow] 12206: igs/pgm.cpp: Fixed readings for Chinese titles of Oriental Legend games. [BarbuDreadMon] 12207: machine/icd2061a.cpp: Fixed out-of-bounds array access when configuring video clock output. [Windy Fairy] 12208: namco/namcos12.cpp: Removed Um Jammer Lammy NOW! from the list of undumped games. [simzy] 12211: seta/srmp2.cpp: Added PCB reference numbers for all games. [Sergio Galiano] 12212: machine/spi_sdcard.cpp: Report status for CMD58 (READ_OCR) requests. [holub] 12213: apple2gs_flop_clcracked.xml: Added six cracks, and improved metadata for many items. [Brian Troha, Ivan Vangelista] 12214: msx2_flop.xml: Added 76 items (63 working), and replaced three items with better dumps. [Wilbert Pol] 12216: Add C compiler flags from pkgconfig for Wayland EGL to BGFX build options. [Belegdol] 12217: namco/namcos12.cpp: Improved description of Teckno Werk in comments. [simzy] 12218: namco/galaga.cpp: Added a note about the Sidam version of Galaga. [Xavier Panadero, Recreativas.org, ClawGrip] 12219: util/cdrom.cpp: Clear entire output TOC structure in cdrom_file::parse_metadata. [MetalSlug] 12220: midway/astrocde.cpp: Added a version of Gorf licensed to Irecsa for Spanish distribution. [Recreativas.org, ClawGrip] 12221: bus/msx/slot/disk.cpp: Improved MSX Turbo-R disk interface emulation. [Wilbert Pol] 12222: taito/taito_x.cpp: Added PCB reference numbers for all games. [Sergio Galiano] 12223: cpu/i86/i186.cpp: Fixed issues with DMA and timers using timer 2 as source. [Hannes Janetzek] 12224: docs: Removed unnecessary repetition in descriptions of external tools. [Angelo Salese] 12227: roland/roland_jv80.cpp: Dumped wave ROMs and main CPU ROM, and added older v1.0.0 program as a BIOS option. [Giulio Zausa] 12228: 3rdparty/asmjit: Updated to upstream version 1.13.0. [Patrick Mackinlay] 12229: konami/konamigv.cpp: Implemented inputs and printer check for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy] 12230: seta/seta2.cpp: Corrected release year for bootleg of Guardians / Denjin Makai II. [BarbuDreadMon] 12231: itech/itech32.cpp: Cleaned up code and improved metadata. [cam900] 12232: formats/dmk_dsk.cpp: Fixed a bug in the format identification header check (fixes MT08851). [Wilbert Pol] 12233: konami/konamigv.cpp: Added printer simulation for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy] 12235: itech/itech8.cpp: Cleaned up code. [cam900] 12236: itech/capbowl.cpp: Suppress side effects for debugger reads. [cam900] 12237: misc/xtom3d.cpp, misc/xtom3d_piu10.cpp: Added PIU10 ISA PCB device for Pump It Up. [Windy Fairy] 12238: ussr/bk.cpp: Added DAC, QBus and unmapped read/write traps. [shattered] 12239: msx: Implemented a little more MSX2+ functionality. [Wilbert Pol] 12240: kaneko/sandscrp.cpp: Suppress side effects for debugger reads from sound latches. [cam900] 12242: trs/coco.cpp: Corrected light gun raster spot detection timing. [Tim Lindner] 12243: msx/msx.cpp: Use arrays of memory views. [Wilbert Pol] 12244: msx/msx2p.cpp: Correctly configure MSX Music devices (fixes validation errors). [Wilbert Pol] 12245: konami/konamigv.cpp: Removed inputs that are not present from Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy] 12246: midway/williams.cpp, wmg.cpp: Cleaned up code. [cam900] 12248: midway/midyunit.cpp: Cleaned up code. [cam900] 12249: machine/spi_sdcard.cpp: Don’t write received data to the command shift register. [holub] 12250: rx78_cart.xml: Added Cannon Ball, and improved metadata for various items. [Gaming Alexandria, David Silva] 12251: cirsa/neptunp2.cpp: Added a Counters serial EEPROM dump to gladiador. [ClawGrip] 12252: shared/dcs.cpp: Implemented device_mixer_interface for sound output and cleaned up code. [cam900] 12253: docs: Updated RTD theme to version 2.0.0 and removed dependency on jQuery. [Firehawke] 12254: ussr/uknc.cpp: Added cassette interface and QBus slots with floppy controller card. [shattered] 12255: bmc/koftball.cpp: Decode bitmap layer and use back layer pen. [Angelo Salese] 12256: apple2_flop_clcracked.xml: Added nine cracks, updated one crack, and removed an outdated crack. [4am, san inc, A-Noid33] 12257: capcom/cps2.cpp: Corrected release region and date in two system descriptions. [BarbuDreadMon] 12260: igs/igs009.cpp: Added a bootleg of Jingle Bell called “Animal House”. [Taksangs, charlie, ClawGrip] 12262: midway/midwayic.cpp: Reduced hard-coded tags and cleaned up code. [cam900] 12266: shared/decobsmt.cpp: Implemented device_mixer_interface for sound output and improved save state support. [cam900] 12267: tomy/tomy_princ.cpp: Install cartridge ROM into CPU address space. [QUFB] 12268: spectrum_cass.xml: Added 31 items (30 working), removed a duplicate item and improved metadata. [ArcadeShadow] 12269: sinclair/sprinter.cpp: Improved interrupt and accelerator emulation accuracy. [holub] 12270: gameking.xml, gameking3.xml: Added three working cartridges and replaced one cartridge with a better dump. [David Haywood] 12272: misc/skimaxx.cpp: Suppress side effects for debugger reads, and reduced tag lookups. [cam900] 12273: pinball/decodmd*.cpp: Register data members for save states and suppress side effects for debugger reads. [cam900] 12274: galaxian/galaxian.cpp: Added an alternate version of Bongo found on an original Namco PCB. [ClawGrip] 12276: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added fourteen original dumps and one crack. [A-Noid33] 12277: sinclair/tsconf.cpp: Use RGB format for screen bitmap so mid-screen palette changes work. [holub] 12279: oric1_cass.xml Added Rodmän. [Mika Keranen, ArcadeShadow] 12280: nmk/nmk16.cpp: Updated comments to note that Many Block is a hack of Slot Gal. [negunma] 12281: midway/midtunit.cpp, midtunit_v.cpp, midwunit.cpp, midxunit.cpp: Cleaned up code. [cam900]

Komunitas sh.itjust.works

From when ads were fun

JACK: I can’t make it on a coupla high-altitude f😭s! You are too much for me, Ennis! I wish I knew how to quit you. ENNIS: Have you tried cool refreshing Tokeback Mountain sugar-free nicotine chewing gum? JACK: Really? ENNIS: Hell yeah, partner. I don’t go up here for fishing.

Komunitas lemmygrad.ml

How do I enjoy life in spite of my dogshite circumstances?

Honestly I am bored of being online 24/7 and I am looking to enjoy myself once every few times, especially now I am of legal age. My circumstances: Broke as fuck, I can barely go about in my neighborhood especially thanks to the Philippines’ car addiction. I can only go about immediately after school. My health is basically a complete clusterfuck. I am gonna work out but only starting with less intense ones for at least 4 months then go on from there given that going all in at once is gonna fuck me over. I have a nasty habit of procrastinating and juggling projects, which is why my life - and by extension my channel - is basically in a giant development hell. It honestly sucks. I need some shit to do outside of having skill issue in CoDM, Halo MCC, etc. I do have breadboards, jacks, playing cards, and even binoculars. I don’t see how those aren’t viable. Spending a shitton of time on games surprisingly enough actually worsens said skill issue due to exhaustion.

Komunitas lemmygrad.ml

Mobile Games

Yes. Sadly CoDM dominates the top.

Komunitas lemmy.dbzer0.com

*Permanently Deleted*

I have a hard time believing you’re not being willfully obtuse here. Does it really need to be spelled out to you that STD already has a meaning? Sexually Transmitted Disease. No one acronyms Star Trek: Deep Space Nine to STDS9, Star Trek: The Next Generation to STTNG, Star Wars: The Force Awakens to SWTFA, Star Wars: A New Hope to SWANH, or Call of Duty: Modern Warfare 2 to CODMW2. You drop the prefix: DS9, TNG, TFA, ANH, MW2. Alternatively, no one shortens the above to STD, STN, SWA, SWH, CDM. In verbal conversation, calling it Disco saves you a syllable compared to STD. In text, DSC is the same amount of characters. There’s no point trying to defend your choice here. You call it STD because you don’t like it and calling it STD made you chuckle. I get it, it made me chuckle the first time. I really don’t care whether you like it or what you choose to call it. I watched most of season 1 and it just didn’t click for me. I just can’t imagine being the kind of person that would try to say they don’t understand why calling it STD could be taken badly. Wow. Reminds me of school days, the kids with the sheer audacity to tell the teacher they didn’t bring a cellphone into a test while their pants are blasting out a compressed to hell 30 second loop of a top 10 song as a ringtone.

Komunitas lemmy.ml

CODm 2022 World Championships!

As of now, it’s only in the solo play round. team play starts May 12. I will create a post for the live streams when they start!

Komunitas sopuli.xyz

8BitDo announces it's controllers now have Steam/SteamOS compatibility

That is a Ukrainian soldier using a steam deck to control actual weapon systems real humans… OK, this is a stupid point. This is a much different scenario than someone sitting at home. The Deck is portable, light, and has control and display built in. It’s perfect for this, where a desktop wouldn’t really work. Even if the control scheme isn’t ideal (which it’s great for controlling a drone, but that’s beside the point), setting up a keyboard and mouse with a monitor and power would be horrible for them. No it isn’t, they could use a mouse if they wanted to, and they aren’t. Sure it helps that the Steam Deck is portable, but if you think they are all sitting there wishing they could have a mouse and keyboard you are being silly. We aren’t talking about what makes the most convenient way to game on the go, if using a mouse and keyboard provided a critical increase in accuracy and speed using a weapon system you better believe they would stick a fucking logitech wireless mouse in the pockets of their army fatigues? This is irrelevant to the conversation, but there are different types of mechanical skill Yeah your tangent here is, I know there are different types of mechanical skill but don’t come at me like competitive counter strike requires more reaction speed, hand eye coordination and target prediction than quake, you are deceiving yourself because you can’t admit that high level quake play just shits on any kind of counterstrike style game along the real but ultimately arbitrary axis of pure mechanical skill, aim, reaction time and ability to predict the motion of chaotic intelligent enemies. It isn’t up for debate, the movement in Xonotic is 1 million times more complex and fast than it is in Counter Strike… by design. *NOTE Counter Strike is just as hard as a competitive game as Xonotic, it is probably way harder given the immensity of it’s playerbase that has also mastered these mechanics. Understand I am talking about moment to moment game mechanics skill, when I say riding a horse fast is far harder than driving a racecar fast, I don’t mean driving a racecar is less competitive or easier, I mean the moment to moment shit you have to do to stay on a horse is more than a racecar. I am tired of people very very very experienced at driving racecars telling me that riding a horse is much easier when they have never even sat on a horse in their life. Ok, if you want to bring up F1 racing at high speed around tight corners or Isle of Man TT motorbike racing yes… but now your metaphor is just supporting my argument that Xonotic is the most mechanically difficult competitive type of FPS game, because those are clearly the closest thing to real life Quake gameplay… https://youtu.be/WfOF6c79A3Y https://m.youtube.com/watch?v=RBZvSDHURnk&pp=ygUMeG9ub3RpYyBkdWVs https://m.youtube.com/watch?v=VakkA196ILs&pp=ygUMeG9ub3RpYyBkdWVs This does help segway into a nice summary of why you are so wrong here, my point was that if you can play Xonotic somewhat competitively using joysticks and gyroscope aim than that is proof you can play any mechanically less taxing game competitively with this set up. That doesn’t mean Counter Strikes is any easier than Xonotic or Quake 3 Live, what it means is that the there is less raw skill required in the actual moment to moment gameplay vs. having skill, knowledge and experience in every other aspect of competition that is vital other than just literally being good at doing the thing. I will not have a discussion about this lead into a digression into bickering about how skill is more than just raw reaction time or aim skill… yes I know, I never claimed otherwise read my words closer before you react with this argument. I would like to also respond to your argument that if using joysticks and gyroscope were competitive you would see at least some PC players using them in competition. This is a massively flawed assumption though it is reasonable on the surface. The hardware for gyroscope capable joystick gamepads, whether they are integrated into a handheld gaming console or they are contained within the controller like on a Ps5 controller, has not been around for very long in any accessible fashion. You are ignorant in the way most pc gaming people are in that you are ignoring the MUCH MUCH MUCH MUCH MUCH MUCH larger playerbase of mobile shooter gamers using purely a smartphone with touchscreen controls and gyroscope… that are playing at a competitive level that you would flat out deny if I showed you videos of. You don’t know what you are talking about, you haven’t seen high level players on ipads playing Farlight 84 or Call of Duty Mobile and thus you have no grounds to make the claim there isn’t evidence that joysticks and gyroscope aim can’t be competitive because you see no evidence of it. Call Of Duty Mobile is one of the most played games on the planet, get with the program buddy. I have played with some of these players in Call Of Duty Mobile in high level Search and Destroy games or in Alcatraz or normal Battle Royale modes (among the other less challenging normal Call Of Duty modes) using an xbox controller and gyroscope on my phone… there are some ways that touchscreen is superior (ease of access to buttons along with extreme customizability of many control inputs to be intuitive and fast) but also some ways that my setup of joysticks + gyroscope was superior. Was I as good as these players? Of course not, but there wasn’t some categorical ceiling of hardware holding me back, these people are just better at the game plain and simple. I had the same experience getting near the top of the ladder in Apex Legends Mobile, the predator ranked players above me where ruthless but they didn’t have some kind of untouchable hardware advantage on me even if their devices had higher refresh/Hz, lower latency, larger and higher resolution screens. That helped, but what mattered was they were better at the game. Still, I got close enough to the top to thoroughly convince myself that there wasn’t a hardware issue really holding me back, the holes in my battle royale/FPS game mechanics have far more to do with my tactics then aim, I have the aim down well enough trust me. https://www.tweaktown.com/news/92194/call-of-duty-has-70-million-daily-active-users-more-than-roblox/index.html https://www.esports.net/news/mobile-games/cod-mobile-player-count/ Per Activision, the game has already crossed 500 million downloads in 2021 itself. Therefore, the overall game downloads in 2025 should be considerably higher than that, and could be somewhere around 700 million right now. While it’s still a bit far from the 1 billion milestone, which only a few games like Subway Surfers and Free Fire have achieved, the game is undoubtedly one of the most popular ones available on mobile. This can also be attributed to the game being free-to-play, which has generated considerable interest towards the Call of Duty franchise. Additionally, according to Active Player, the daily player count in recent months is around 25 million users, a really huge number. https://www.esports.net/news/mobile-games/cod-mobile-player-count/ examples of competitive touchscreen and gyroscope play codm https://m.youtube.com/watch?v=BuRirm25WhI&pp=ygUnZmFybGlnaHQgODQgY29tcGV0aXRpdmUgaXBhZCB0b3VybmFt https://m.youtube.com/watch?v=uwNWk_MNFRk&pp=ygUnZmFybGlnaHQgODQgY29tcGV0aXRpdmUgaXBhZCB0b3VybmFtZW50 As I have pointed out repeatedly in my arguments, just because there is a superior way to do it DOES NOT mean computer people/gamers will elect to use it (ESPECIALLY stick in the mud pc gamers). Computer people/gamers are no different than any other demographic of humans in that they will irrationally refuse to try certain things for no good reason, the thing that makes them unique is the degree of confidence they have that they do not do this because they are good at computers and/or programming. Thus at a fundamental level even if you are right and there aren’t any competitive joysticks and gyroscope players out there than it still isn’t actually very good evidence that it isn’t possible to play competitively with joysticks and gyroscope because there is no reason to assume pc gamers would actually evolve and try it. PC first person shooter competitive gamers just recently decided to stop using CRT monitors I mean… come on don’t look to them to be harbingers of innovation! Mouse and Keyboard will always be a massive part of competitive gaming, I will also refuse to be lead along a digression into arguing about this, I am not denying the immense competitive capacity for mouse and keyboard at certain genres of video games, but we are no longer in an environment that pc gamers assumed would continue indefinitely forever… there are other competitive control schemes now that can beat mouse and keyboard, decisively in some cases depending on the competitive esport. These include joysticks and gyroscope aim control for gamepads/gaming handhelds and touchscreen and gyroscope controls for smartphones. There will be more discovered, this makes mouse and keyboard players uncomfortable shrugs but as pc gamers love to say condescendingly, it is the way it is. Edit I mean I didn’t even bring up rocket league lol… Edit 2 My second edit got lost, but suffice to say gestures at FPV drones and RC hobby not giving a shit about wanting mouse and keyboard level precision control in the field because THEY ALREADY HAVE IT with their tools.

Komunitas lemmygrad.ml

Came back to Call of Duty: Mobile. This is what I found:

When COD Mobile (both Global and Garena) released in October 2019 - less than 4 years ago - it had 50 Tiers in the battle pass. I came back and it’s 200 tiers now, which is insane. It’s especially shocking to see as one of the OG players of CODM - I played it since launch - to see firsthand just how desperate capitalism has become at squeezing the proles of as much money as possible at every possible level including something as mundane as gaming.