Roblox drama explained as Schlep 'predator hunter' YouTuber banned from platform
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To be fair, the problem is that these groups are going after people IRL, as per the article
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Valheim was one of the best selling games and is still a huge success. Indies are getting better and more popular to the point that even big companies like Nexon are indiewashing their studio and pretending that Dave the Diver is an indie game with pixel art instead of a work of one of the biggest publishers there is. In my experience most of the gamers nowadays are people that grew up on minecraft, terraria or probably more likely today - roblox. So basically no, I don’t think so. Maybe big studios want you to believe that and it might be true for a casual FIFA or CoD gamer but for anyone else, there are more options than ever and the supply of good smaller simpler games is just overwhelming, the days are too short to even keep track of them anymore.
Boomers, Gen Xers and elder millennials are now the last people who remember what it was like to use a pay phone, a paper map, a typewriter, etc idk elder millennials were children pre-internet, their experience isn’t going to be the same as gen x or boomers who were adults by the time the internet became so ubiquitous. By the year 2000 there was ICQ and AOL Instant Messenger and texting and Unreal Tournament with online matchmaking. So maybe you werent playing Roblox on your iPad while waiting for your Pizza Hut but you could go home and frag some noobs after eating garlic sticks till you puke in the non-smoking section.
This is when we start playing roblox on sight because we love the game so much that we want to bring it into real life all the time everywhere
Be Burger Live in Texas Got health issues Need to get out of US or bust Self-incriminate on roblox and doing banally stupid searches Also install keylogger for added “evidence” Admit to everything when caught, like a comic-villain How to get federal health care 101
About time. Roblox is all kinds of unethical.
Overall, we think Roblox has adopted the Silicon Valley approach of ‘growth at all costs’, whether by misleading or outright lying to investors about its key metrics or by opening its platform to dangerous predators and illicit content unsuitable for children.
Please take the time to watch these two videos about Roblox : https://m.youtube.com/watch?v=_gXlauRB1EQ&pp=ygUYcGVvcGxlIG1ha2UgZ2FtZXMgcm9ibG94 https://m.youtube.com/watch?v=vTMF6xEiAaY&pp=ygUYcGVvcGxlIG1ha2UgZ2FtZXMgcm9ibG94 Is your brother making games? If yes : there are several easy to use game engine like mentalo.app, Godot, gdevelop and such. If your brother is mostly playing, then anything by Nintendo would be a good idea. Old consoles are cheap and if you have the Switch there are a lot of really good game on it. Edit: And I second Minecraft or the free version (minetest I think)…
Roblox.
Born too late to explore earth Born too early to explore space Born just in time to generate porn in exchange for Fortnite skins and Roblox gift cards
Overall, a pretty good impression from KDE Linux #kdelinux . Everything I tried works smoothly. The only hiccup, the user is not a member of audio group by default, so it needed tweaking to make Milkytracker work. Now my kid is testing Roblox and it’s quite smooth, as much as the old laptop allows it. @[email protected] @[email protected] #kde
Guys looking at the worldbuilding of Sword Art Online and thinking the game design was too grounded and sensible and didn’t involve enough stonk speculation. Like every part of the ecosystem the NFT dorks imagine is so incoherent and not how games work at all. To make it even possible you’d effectively need a closed ecosystem of what are basically mods running on a generic core game, where this is either a collection of games being produced by one dev (in which case there’s no reason to even have some random third party marketplace and super expensive account inventory storage at all) or an ecosystem of multiple devs buying licenses to the centralized ecosystem so that they can profiteer off producing assets (which would quickly crash the entire ecosystem if they weren’t tightly controlled as to how much of a given thing they can churn out or what qualities it could have to stop them from just cannibalizing each other, so again this is better served by a centralized and tightly controlled database operated by the core dev). In practice that would mean the central dev is the one making absolute bank off of just providing the core framework and serving as the middleman for all of this, with incentives to either just pump and dump the licenses to make as much as they can before the whole thing implodes or to tightly control and squeeze the individual game devs to keep the cash cow going as long as possible. You just can’t do this without a centralized framework at all because there is literally no reason for competing profiteers to ever honor each other’s bullshit and it’s completely infeasible for them to be mechanically able to accept items from other games in the first place. I realized like a third of the way through that that I was basically just describing Roblox (from what I’ve heard about how it works, at least) where there’s one actual dev that just rentseeks off the contributions of other “devs” (children) in one big unified architecture, although even that isn’t as incoherent and dysfunctional as what crypto losers imagined would become the norm for all games, it’s just a bad game that exploits children.