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Komunitas lemmy.today

Social VR Platform 'Rec Room' Lays Off Half Its Staff Amid Surge of Low-Quality Content

Social VR platform Rec Room announced it’s laying off around half of its staff, citing low-level content which has flooded the platform from users on mobile and console. Founded in 2016, the studio was once valued at $3.5 billion following its most recent funding round in 2021, which brought the Seattle-based company $145 million, making it one of the most valuable XR companies to date. As an early adopter of user-generated content (UGC), Rec Room was also one of the first in the space to incentivize creators by letting them sell their creations for in-game tokens, which could be exchanged for real cash—following a monetization strategy similar to Roblox. Now, the company has announced wide-sweeping layoffs in a blogpost, authored by company co-founders Cameron Brown and Nick Fajt. According to a statement provided to GeekWire, Rec Room now has just over 100 employees following the cuts. The studio says departing employees will receive three months of pay, six months of health benefits, and the option to keep their computers.

Komunitas lemmy.world

At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

“And at least part of that plan involves AI”, reads the subtitle. To be clear, not an endorsement from me. Some of this reads very strangely to me, but this is boots on the ground reporting from Gamescom of developer sentiment. …having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to. We need to make games quicker. Amen. Twenty years ago, 3 years was a long dev cycle, and most games were churned out in 12-18 months. It also relied heavily on crunch, but maybe we could get back to 3 year dev cycles that don’t, and that can be considered somewhat “normal”. Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it? Well, I, for one, would start with the bloat that made its way into mainstay series. The icon barf of Assassin’s Creed. Turning series open world that have no business doing so. Making a huge game as the first outing in a series instead of seeing if there’s even an appetite for the premise in the first place. One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy. … Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft. So are we refusing to do what’s actually necessary to keep people’s jobs sustainable, or…? So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up. … AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another. And this is where I know a lot of people would like to stop reading, but I’d encourage you to continue anyway. Utilising AI to generate snippets of code was a popular choice. To date, this is the only use I’ve ever heard, as a programmer, as something that might be useful for my job. Not that I’ve done it. I can still come up with snippets quickly enough just from old fashioned documentation most of the time. But sometimes it’s written so generic that it takes hours of your day or more to actually learn it. And that’s not the most common thing in the world that I run into that. I do wish the author broke down how much, and which pieces, of this came from developers compared to executives/managers/owners. I’m glad to hear that everyone agrees that shorter dev cycles are a goal worth pursuing. I’m not convinced AI gets us there, and I wonder how many programmers really feel it’s speeding them along in their day-to-day such that it can reduce a development schedule by literal years.

Komunitas feddit.org

Old gamers don't understand what mobile gaming has become

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. These games are all great examples of everything I hate about mobile gaming: full of incessant ads for microtransactions. Literally every mobile game I’ve ever played (outside of FDroid) is this way. Plus you need a controller anyway, at which point you might as well just carry a handheld ging system. You could buy whatever your favorite Anbernic device for $50 and have access to a library of thousands of fun ad-free games.

Komunitas lemmy.ml

I banned my kid from Roblox.... what next?

Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.

Komunitas lemmy.blahaj.zone

Can we talk about the people who use Linux?

On the chance that you’re engaging honestly, rather than just trolling… WhatsApp, Roblox and Signal all run fine in Linux. This is the ProtonDB page for Roblox. https://www.protondb.com/app/2181790. ProtonDB is a database that assesses how well windows games run under linux, and in this case, Roblox is Gold rated. There are numerous WhatsApp apps and wrappers that run under linux, and Signal has an official Linux version found here https://signal.org/download/linux/

Komunitas lemmy.world

Roblox accused of concocting illegal gambling ring for minors

Surprise, the game company which does next to fuck all to stop predators grooming kids on their app… turns out they were also up to no good. My niece was groomed on roblox aged 10 by a Russian man. From what I gather, she’s just one of many to have been abused through this game.

Komunitas hexbear.net

Kids are roleplaying ICE agents in Roblox

i never played roblox and i don’t know anything about it, but is it possible to drive a killdozer and shove all those dudes into deep pit before dumping hot asphalt on it?

Komunitas programming.dev

Discord walks back age verification fears for most users

The company’s deploying AI-powered inference to estimate user ages based on behavioral patterns, account history, and other signals already in its systems. Only when that automated prediction fails or flags uncertainty will users face requests for manual verification through ID uploads or facial scanning. Oh, so it’s even easier to game it and pretend to be “an adult”. Simply avoid any minecraft and roblox communities to be an instant adult. Discord didn’t specify exactly what percentage constitutes a “vast majority,” nor did it detail which signals feed into its age prediction models. That lack of transparency could become its own issue as regulators increasingly scrutinize how platforms handle youth safety versus privacy rights. Big brother is watching you masturbate, for your own good, of course. For the subset of users who do get flagged for manual verification, Discord says it’s partnering with third-party services that specialize in age verification tech. These vendors typically process ID documents or facial scans without permanently storing biometric data, though implementation details remain vague. It’s not permanent storage if they delete after safely selling to interested buys! As lawmakers ramp up age verification requirements globally, expect more platforms to walk this tightrope between compliance and community trust. I wonder if this is what might actually push more people into “host your own shit” that’s easy to shut down and migrate as needed.

Komunitas lemmy.world

A New Era of Safety: Facial Age Checks Now Required to Chat on Roblox | Roblox

Apparently images alone don’t work. It has to be a video following a very specific set of instructions (looking to one side, then to the other, then straight ahead - or something like that). But your point still stands. Apparently a lot of kids are getting around this by using AI generated videos, or having a parent do it for them, or just drawing giving facial hair onto themselves. Yes, it’s definitely worse than Discord. Discord without age verification is still mostly usable. Roblox without it isn’t. The silver lining for me is that my kids have basically abandoned the platform now. I told them I’m not sending their IDs in because there’s such a huge risk of a data breach.

Komunitas lemmy.ml

Discord alternatives

Guilded is owned by Roblox Corporation last I checked, a company that promotes getting children addicted to stock market gambling, taking advantage of young child developers, and a platform that doesn’t respect your privacy in the slightest, asking for ID just to use voice chat (because of their major pedo problem). So I probably wouldn’t use Guilded

Komunitas feddit.uk

Goodbye Roblox on Steam Deck

There’s a gamingonlinux article which might explain a bit. Very roughly, a few alterations to the anticheat to make it work on Wine made some of the anticheat’s workings apparent, which in turn allowed people to work out new exploits. Wine is an excellent tool for reverse engineering. Additionally, we had to disable many antitamper checks to make Hyperion run on Wine. This has allowed interested parties to learn a lot about the internal workings of Hyperion, relevant to both Win32 and UWP. As the initial shock of Hyperion’s release started wearing off, many people have begun discovering the various angles through which one can learn more about the inner workings of Hyperion. As to why all the anticheat stuff matters so much, I’m not quite sure.