Sekitar 20 hasil (1.59 detik)
Komunitas hexbear.net

BDS Movement calls for boycott of Xbox, Xbox Game Pass, Call of Duty, Minecraft, Candy Crush, and all games made by Microsoft subsidiaries (Blizzard, Activision, Bethesda, etc)

https://www.luanti.org/ is a near perfect minecraft clone, better actually in some ways. Setting up a server for example is cake when you don’t have to worry about DRM or authentication whatsoever. Every instance is a server with a click of a button. If the server is running mods your client will automatically download them proper mods to match. The only thing it’s missing is the huge library of mods minecraft has, but It’s easier to make mods for Luanti than minecraft since it’s open source. It’s more than just a mincraft clone, they’re angling to be the open source minecraft + roblox all rolled into one. It’s already better as a base game than either.

Komunitas lemmy.world

Who else has been dealing with consistent crashes in certain games?

This all started for me when Starfield came out. I couldn’t get past the tutorial because it would crash within ten minutes of staying up the game. I never did get to play it. I had similar issues with Avowed, Doom Middle Ages, Oblivion Remastered, and now Borderlands 4. I called Xbox support and ift course they had me reinstall, factory reset, change Mac address, and all that, only to listen to me play for ten minutes before it crashed yet again. The kids can play Siege, Fortnite and Roblox all day long with no issues, but I can’t get even get to the first bandit camp in BL4. I know that most people aren’t having this issue, but there is a significant number of people on Reddit complaining about the same issues on the exact same games. I barely touch my Xbox anymore because I’m getting frustrated with not being able to play any of the games I want to play. Is anyone else having this problem? Any suggestions, solutions, or success getting Microsoft to give a shit?

Komunitas lemmy.ml

I banned my kid from Roblox.... what next?

Coincidentally they got banned from Roblox at the same time! One of them dumped $50 in an afternoon on the game then had the audacity to ask for more money. So his whole social circle got booted from that cesspit on the same day. Me and their parents are trying to find good substitutes.

Komunitas fedia.io

60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

I guess a lot of older games that show up on the list are free multiplayer games that still get new content like Fortnite, Roblox, League, and Apex, so they’re accessible, probably already a part of people’s routines at this point, and at least have new things every once in a while to keep it interesting. Also I wonder why they lumped CoD Modern Warfare II, III, and Warzone together as one game

Komunitas infosec.pub

Can we talk about the Roblox situation?

Roblox also exploits children directly for labor: Investigation: How Roblox Is Exploiting Young Game Developers Roblox Pressured Us to Delete Our Video. So We Dug Deeper. It’s basically their business model.

Komunitas lemmy.world

A New Era of Safety: Facial Age Checks Now Required to Chat on Roblox | Roblox

Apparently images alone don’t work. It has to be a video following a very specific set of instructions (looking to one side, then to the other, then straight ahead - or something like that). But your point still stands. Apparently a lot of kids are getting around this by using AI generated videos, or having a parent do it for them, or just drawing giving facial hair onto themselves. Yes, it’s definitely worse than Discord. Discord without age verification is still mostly usable. Roblox without it isn’t. The silver lining for me is that my kids have basically abandoned the platform now. I told them I’m not sending their IDs in because there’s such a huge risk of a data breach.

Komunitas lemmy.world

Gaming Laptop Recs?

Hi all, my son is 11 and a gamer. He does a lot of Roblox (yeah, I know) but also has gaming interests outside of Roblox. He is getting into more robust games. He also likes to record and make YouTube videos of his gaming. He had a Razer Blade 15 and it crapped out after a year (RMA says motherboard). I had the extended warranty and they are giving me a cash settlement (check) for what I paid for the computer because Razer apparently said they cannot replace the part as it’s not available anymore. So, did I just have bad luck with the Blade and should I go for another in the Blade series OR go with a different gaming laptop replacement? I’m researching on my own, but also looking for recommendations from people that have knowledge in this area. Thank you! Edit 1: Yes, it should be a laptop. My child likes to switch environments and space is also an issue. Eventually we will consider a desktop, but I am looking for laptop suggestions.

Komunitas atomicpoet.org

Bratz Rhythm & Style, a fashion-runway rhythm game, just launched on Steam.

Bratz Rhythm & Style, a fashion-runway rhythm game, just launched on Steam. Now here’s the thing. A lot of self-identified “gamers” are going to dismiss this as shovelware. And they’ll do it for one simple reason: most so-called “gamers”—the ones populating Reddit and 4chan—are dudes. Dudes who don’t have daughters. I used to be like that—rolling my eyes at Bratz, sneering at the idea that anyone could want to play a game about fashion dolls. Then I got married. Then I had a daughter. And suddenly, the picture changed. Because here’s the truth: my kid plays a lot of games. She loves customization, she loves rhythm challenges, and her personal trinity of favourites is Miitopia, Friday Night Funkin’, and Roblox. Those games are expressive, silly, and let her build an identity inside a digital playground. And she’s far from unique—plenty of girls eat this stuff up. Bratz is now taking a swing at that exact formula by combining dress-up with rhythm gameplay. You style your doll, then strut her down the runway, hitting timed button prompts to show off your look in what are basically fashion battles. On paper, this actually makes sense. Bratz has always been about exaggerated style and “passion for fashion.” So putting it into a rhythm format isn’t the worst idea. It’s Project Runway filtered through a karaoke machine. The execution, though, is another matter. Graphically, the game is fine—colorful, cartoony, and distinctly Bratz. It’s not impressive, but it doesn’t need to be. If you or your kid connect with the dolls, then the art style does its job. If you don’t, it won’t win you over. The real highlight is the music. The soundtrack includes Bratz staples like “So Good,” “My Attitude,” “It’s a Girl Thing,” and of course “We’re the Bratz.” The voice acting is surprisingly solid too. Honestly, this entire game lives and dies by the audio department. At least they nailed that part. Where it stumbles is in the controls—especially on PC. According to Steam’s own store listing, there’s no native gamepad support. None. You can, of course, force it with Steam Input, but that’s not something a 12-year-old girl enjoys figuring out. And this is doubly insane when you realize the game advertises couch co-op. Rhythm games are built for controllers. Imagine trying to share a keyboard with your kid for a two-player runway battle. It’s absurd. Maybe the listing is wrong, but right now, it looks like a huge oversight. Platform support is also barebones. It only runs on Windows, with no official word on Proton or Linux compatibility. Specs are modest—Ryzen 5 2500X or i5-8400, 8GB of RAM, Radeon R9 280 or GTX 960, and 16GB of space. Not demanding, but not exactly grandma’s old laptop tier either. RecoTechnology developed this. They’re not exactly household names. Their most recognizable game is Baby Shark: Sing & Swim Party, which actually got decent reviews. Their catalog is mostly casual games with mixed reception. Solid enough, but nothing groundbreaking. Which puts Bratz Rhythm & Style in that murky middle where everything depends on how much charm it has. There aren’t any English reviews yet, but I watched the livestream on Steam. The streamer was on Switch, not PC, so it’s not one-to-one. Still, what I saw looked like a slightly prettier version of the fashion and rhythm games my kid already plays for free in Roblox. And that’s the sticking point. And then there’s the price. In Canada, the base game is C$51.99. On top of that, there are four DLC fashion packs at C$3.89 each. Altogether, C$64.83 for the full experience. Normally I’d say DLC clothes are ignorable fluff. But this is Bratz. Style isn’t extra here—it’s the game. Which means if you’re serious about playing, the DLC is basically mandatory. Look, I’m exactly the target buyer. I’m the dad who actually purchases games for his daughter. So I have to ask myself: is this worth C$65 when she might play it once, shrug, and go right back to Roblox? The answer is no. Games for girls are important. Girls deserve good games. They deserve more than token efforts and cynical cash grabs. And Bratz Rhythm & Style—for all its glitter and catchy music—feels like a cash grab. https://store.steampowered.com/app/3212580/Bratz_Rhythm__Style/ @[email protected]

Komunitas beehaw.org

Why Do Kids Play Roblox? | Remap

“I don’t think enough people are across just how catastrophic an entire generation being raised on Roblox and Fortnite is going to be for the ENTIRE video game industry, not just the AAA end,” wrote Aftermath editor (and Sports! guest) Luke Plunkett on Bluesky recently. “These kids have no interest in playing or paying for anything else. And they’re not ‘growing out of it.’” I think this sentiment is common, and the angst and handwringing about what Roblox’s influence will mean for games is understandable given there are only two kinds of headlines: Roblox just recorded more concurrent players at once than all of Steam And… Roblox accused of being a ‘hunting ground’ for child predators as legal firestorm against gaming giant intensifies Roblox is huge in many senses of the word. It’s played by most children—and also, it’s true, brings them a lot of joy! It happens almost every day in my own house with a nine-year-old and five-year-old and they are, like most kids who use Roblox, fine. But my approval of Roblox in the house doesn’t take away from noting it’s also undeniably dangerous, both in the exposure it gives to potential predators and the way it tries to pickpocket their money with trivial microtransactions. You’re also, in many ways, just describing navigating modern internet platforms. Similar concerns exist across many of them. It sucks. The former gets the headlines, but I gotta say, the latter is what gives headaches. You cannot enter a Roblox “experience” without being aesthetically assaulted by pop-ups demanding that you pay a few dollars for basic parts of playing a video game, like checkpoints. Hey Congress, do something useful and block companies like Roblox from targeting kids like this, okay? In our house, the policy is that we don’t pay for in-app transactions in Roblox. The kids aren’t even allowed to buy “robux” gift cards with their own money. We just don’t engage. There have been a few exceptions, like buying access to a special room full of exclusive clothes in the popular (and well-designed, importantly) dress up game Dress to Impress. I also bought a cosmetic that let both kids look like a Labubu. Both were harmless. Both were exceptions. Sorry, we gotta back up for a second and explain the “experience” thing. It’s hilarious. Roblox is full of games. Games. But Roblox doesn’t call them games to skirt Apple’s App Store guidelines. (What Roblox users define as a “game,” however, is the more important distinction.) Bizarre, right? Over time, Roblox is going to completely change video game design. But it’s also a situation where we can replace “Roblox” with “Minecraft,” if you want. You can swap it for Fortnite, too. The trends match. Roblox and Fortnite are, to many young people, the equivalent of Steam. It’s not a game, it’s a platform. You log on to find out what the new trending thing is that everyone is playing, much like you’d open up Netflix and scroll through the service’s top 10 lists to find a decent time waster. The kinds of games that appear on these platforms often resemble the games that you and I obsess over, but under the surface, they’re operating in fundamentally different ways. Recently, a colleague asked me “Are Roblox games good games?” The art style is awful. That, sadly, is unlikely to change. We must call for a revolution. The answer is complicated and comes with bias towards past and current game design history as being forever lessons in the way video games should be designed. The way it will always be. I suspect that if you logged onto Roblox and poked around, you’d come away discouraged. The overall aesthetic is simple, yes, but also terrible to look at. It’s entirely possible for Roblox games to have their own art style—but most don’t. There’s so much junk to wade through. There are, for example, loads of platformers on Roblox (called “obbies,” aka obstacle courses), but the jumping in Roblox is awful. It does not feel good to run, jump, or do much of anything. Or, as I try to remind myself, is it just different? There is also, often, just not much to do in a Roblox game. Some of that is owed to the uniquely ephemeral nature of Roblox game design, where you’re playing for (or off) trends and trying to siphon users off the most recent game (or pop culture moment) that’s popped off. But it’s also because with Roblox, it’s social first and gameplay second. Even there, it’s worth poking at what we mean by “gameplay,” because it fronts how we’ve come to define entertainment in games. What does my daughter want from time in Roblox? What is her definition of play? When one of my kids logs into Roblox, they are not necessarily looking to play a “fun” video game in the sense that the mechanics are interesting, that the difficulty is tuned to scale as skill progresses, etc. Roblox experiences are social first, because on Roblox, Fortnite, and these other platforms, the audience is there for the social experience that’s in a gaming-like wrapper. Roblox is a digital playground. The entire reason our family approved Roblox in the first place was because my oldest daughter wanted to keep playing with a neighborhood kid who was a few years older than her. It was the early days of COVID. There were no vaccines, so we weren’t playing inside with relative strangers. She wanted to make a friend. That felt valid. “When one of my kids logs into Roblox, they are not necessarily looking to play a “fun” video game in the sense that the mechanics are interesting, that the difficulty is tuned to scale as skill progresses, etc. Roblox experiences are social first, because on Roblox, Fortnite, and these other platforms, the audience is there for the social experience that’s in a gaming-like wrapper.” It’s also true that, generally speaking, my children are not interested in what I would call “traditional” video games. Some, like Astro Bot, have broken through. We play a lot of Mario Kart, too. But despite running a newsletter about the “intersection of parenting and video games,” it would be better to describe my family’s relationship with games with an asterisk*, because it’s really about my children’s relationship with games where game over screens are rare, difficulty isn’t prioritized, and having meaningful social interactions is the primary motivator. Some of this has to do with the devices young people play on these days. When I was a kid, I popped a video game cartridge into a video game machine. There was a district choice being made about the time I was about to spend. On a phone or tablet, though, your relationship with any one app is going to be thinner and less sticky because you can, on a whim, switch to something else. I was stuck with the game we rented at Blockbuster as a nine-year-old, while my nine-year-old can spend 15 minutes in Roblox, shrug, and shift over to a Minecraft world. Or work on her digital journal. Or spend a few minutes editing a video she’s working on. On and on it goes. That is, naturally, going to have massive consequences on the future of games. It also means we’re going to get fundamentally different kinds of games because the priorities of these players are going to change. If Roblox continues to dominate children’s time, I suspect interesting design will emerge from it. I don’t disagree that places like Roblox becoming digital nation states for children is in inherently problematic, but looking at the big picture, I think some of the tension comes from realizing the why a new generation of people are playing video games is shifting, which itself portends a massive shift in fundamental questions of what defines fun. It’s also true that social-first design is in its infancy. It might end up looking a lot more like traditional games over time, some fusion of both—or, hopefully, radically different and new. I am, admittedly, an optimist by nature. But I’m also a realist. This is where games are going. Patrick Klepek (he/him) is an editor at Remap. In another life, he worked on horror movie sets, but instead, he also runs Crossplay, a newsletter about parenting and video games. You can follow him on Twitter, Threads, Mastodon, and Bluesky.

Komunitas lemmy.zip

US | Louisiana Sues Roblox For Violating Privacy Law By Not Violating Privacy Law

How do you comply with a law that prohibits collecting personal information from children under 13? If you said “by not collecting personal information from children under 13,” congratulations, you understand the law better than Louisiana’s Attorney General. Case file: https://www.ag.state.la.us/Files/Article/322/Documents/RobloxLawsuit.pdf

Komunitas programming.dev

Discord walks back age verification fears for most users

The company’s deploying AI-powered inference to estimate user ages based on behavioral patterns, account history, and other signals already in its systems. Only when that automated prediction fails or flags uncertainty will users face requests for manual verification through ID uploads or facial scanning. Oh, so it’s even easier to game it and pretend to be “an adult”. Simply avoid any minecraft and roblox communities to be an instant adult. Discord didn’t specify exactly what percentage constitutes a “vast majority,” nor did it detail which signals feed into its age prediction models. That lack of transparency could become its own issue as regulators increasingly scrutinize how platforms handle youth safety versus privacy rights. Big brother is watching you masturbate, for your own good, of course. For the subset of users who do get flagged for manual verification, Discord says it’s partnering with third-party services that specialize in age verification tech. These vendors typically process ID documents or facial scans without permanently storing biometric data, though implementation details remain vague. It’s not permanent storage if they delete after safely selling to interested buys! As lawmakers ramp up age verification requirements globally, expect more platforms to walk this tightrope between compliance and community trust. I wonder if this is what might actually push more people into “host your own shit” that’s easy to shut down and migrate as needed.

Komunitas hexbear.net

Russia bans Roblox for promoting 'LGBT propaganda'

On the one hand, fuck those homophobes and this is a bad reason, symptomatic of bad policies. On the other, Roblox is legitimately one of the worst games on earth and Russia is probably ironically helping Russian LGBT kids by preventing them from being exploited in that digital sweatshop. Also, based on the wording of that article in the image, it’s probably also related to pro-Ukrainian/pro-Western messaging being found in the game as well, rather than just LGBT content.

Komunitas lemmy.world

Roblox accused of concocting illegal gambling ring for minors

Surprise, the game company which does next to fuck all to stop predators grooming kids on their app… turns out they were also up to no good. My niece was groomed on roblox aged 10 by a Russian man. From what I gather, she’s just one of many to have been abused through this game.