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Komunitas beehaw.org

Roblox is a problem — but it’s a symptom of something worse

On Friday, the Hard Fork team published our interview with Roblox CEO David Baszucki. In the days since, it has become the most-discussed interview we’ve done in three years on the show. Listeners who wrote in to us said they were shocked to hear the leader of a platform with 151.5 million monthly users, most of them minors, express frustration and annoyance at being asked about the company’s history of failures related to child safety. Journalists described the interview as “bizarre,” “unhinged,” and a “car crash.” And a case can be made that it was all of those things — even if Baszucki, in the studio afterwards and later on X, insisted to us that he had had a good time. In the moment, though, Baszucki’s dismissive attitude toward discussing child safety struck me as something worse: familiar. Baszucki, after all, is not the first CEO to have insisted to me that a platform’s problems are smaller than I am making them out to be. Nor is he the first to blame the platform’s enormous scale, or to try to change the subject. (He is the first tech CEO to suggest to me that maybe there should be prediction markets in video games for children, but that’s another story.) What people found noteworthy about our interview, I think, was the fresh evidence that our most successful tech CEOs really do think and talk this way. Given a chance to display empathy for the victims of crimes his platform enabled, or to convey regret about historical safety lapses, or even just to gesture at some sense of responsibility for the hundreds of millions of children who in various ways are depending on him, the CEO throws up his hands and asks: how long are you guys going to be going on about all this stuff?

Komunitas sh.itjust.works

Internet rights group challenges Australia under-16 social media ban

Sydney (AFP) – An internet rights group launched a legal challenge Wednesday to halt world-first Australian laws that will soon ban under-16s from social media. From December 10, Australia will force the likes of Facebook, Instagram and TikTok to remove all users under the age of 16 or face hefty fines. The Digital Freedom Project said it had challenged these laws in Australia’s High Court, arguing they were an “unfair” assault on freedom of speech. “This ban is a direct assault on young people’s right to freedom of political communication” the Digital Freedom Project said in a statement. The group said it filed the legal case along with two 15-year-olds to represent millions of young Australians who would lose their access to the “modern town square”. “We are the true digital natives and we want to remain educated, robust, and savvy in our digital world,” said one of those plaintiffs, Noah Jones. “We’re disappointed in a lazy government that blanket bans under-16s rather than investing in programs to help kids be safe on social media.” There is keen interest in whether Australia’s sweeping restrictions can work as regulators around the globe wrestle with the dangers of social media. Australia’s Communications Minister Anika Wells said the government would not back down. “We will not be intimidated by threats,” Wells told parliament on Wednesday. “We will not be intimidated by legal challenges. We will not be intimidated by big tech.” Hundreds of thousands of adolescents are expected to be impacted, with Instagram alone reporting about 350,000 Australian users aged 13 to 15. Meta, the parent company of Facebook, has started deactivating accounts based on information such as the age given when they were created. Facebook, Instagram, Snapchat and TikTok are covered by the ban, as are streaming platforms Kick and Twitch. Other popular apps and websites such as Roblox, Pinterest and WhatsApp are currently exempt – but the list remains under review. Social media companies have previously described the laws as “vague”, “problematic” and “rushed”. The Australian government concedes the ban will be far from perfect at the outset, and some underage users will fall through the cracks as issues are ironed out. But platforms face the threat of $32 million fines if they fail to take “reasonable steps” to comply. On paper, the ban is one of the strictest in the world. But some experts are concerned that the law will be merely symbolic because of the difficulty in implementing and policing online age verification.

Komunitas beehaw.org

Activists Are Using ‘Fortnite’ to Fight Back Against ICE

archive.is link SteveTheGamer55 is live on YouTube. He’s streaming a session to his 4.6 million subscribers of GTA 5 RP, a Grand Theft Auto 5 mod that allows people to role-play with other players. “Really wanna show you guys some real-life scenarios,” he says, offering a little background on his character, a man headed to his job while on a work visa. His character doesn’t get far before an SUV swings onto the sidewalk in front of him; masked ICE agents spill out of the vehicle. “Stop right there,” one of the uniformed players says. It isn’t long before SteveTheGamer55 is surrounded by agents. He hands over his ID while bystander players yell at the agents and demand his release. “Why are you harassing people?” one says, before the worker is finally let go. Later in SteveTheGamer55’s play session, he stands in front of a large iron gate reminiscent of those in ICE detention centers seen in cities like Chicago. More in-game ICE agents have gathered. He records from his phone. Just in front of him, a player in a red suit demands to see a warrant for his client. The “special event” held on November 20, where players took on different roles that reflect real-life ICE raids, was the first initiative by New Save Collective, a baker’s dozen of gamers with backgrounds in activism and organizing, whose goal is to educate gamers and teach people about their rights when dealing with ICE in real-world situations. On November 21, at 7:30 pm ET, gamers will gather in Epic’s massively popular battle royale, Fortnite, to hold a closed scavenger hunt that will serve as a more casual educational opportunity. The group is working with several immigration advocacy groups, as well as collaborating with content creators, to spread their message online. Games that serve as platforms are becoming popular places for kids and adults alike to gather in protest. On Roblox, players have held both pro-Palestine rallies and anti-ICE demonstrations. For New Save Collective, games like Fortnite and Grand Theft Auto offer a similarly useful place to carry out their events. “Some of the folks who play GTA roleplay are [police] officers in real life or are lawyers in real life,” says Anosh Polticoal, who also requested to only be referred to by screenname for safety. “For a [gaming] stream that’s educating the public in a world where many people may not have seen an interaction with ICE yet, [it’s] a way to get folks to know or get used to what that might look like,” the organizer says. “What their rights are as bystanders, as citizens, as non-citizens, as folks who are documented, undocumented. It felt like a really great way to see all that play out for an audience.”

Komunitas hexbear.net

[CW Mentions of violence, racism] So it looks like the shooter from today was trans, and a white supremacist, called for Trump to be killed and death to israel.

Given the o9a heptagram (seen above) in the shooter’s acct on a kiwifarms knockoff (mentioned in her journal) it looks like she was at least aware of it Do note btw that the Tempel Ov Blood (ooh spooky edgy occulte spelling), the largest o9a branch in the US and the one that 764 sprouted from iirc, is ran by confirmed fbi informant Joshua Caleb Sutter, who briefly ran a Totally Legit pro-Pol Pot and Jim Jones Juche party in the 00s Side note but the UTTP (“youtube troll police”) mentioned in her username is its own mini-rabbit hole (though 70% of its activity is relegated to roblox and to spamming yt comments which means nobody’s really done deep analysis yet bc as far as most ppl are concerned it’s just edgy 15yos, not like they’re wrong though), it acts as kind of a rookie branch of the soyjakker-skullmask-764 axis from what I’ve seen but there’s some word that they’re still involved with some of the more egregious extortion shit

Komunitas lemmy.curiana.net

I read Chat Control regulation so you don't have to

There’s a lot of talk about the new Chat Control regulation here with many scary statements but few details so I decided to check what’s actually in it. Best way to learn about at is to just read it: https://data.consilium.europa.eu/doc/document/ST-15318-2025-INIT/en/pdf It’s long but not hard to understand. If you don’t have the time here’s a short summary for you. First, two points: There’s no TLDR. It’s a complex legislation and it can’t be summarized in two sentences. I will only say what’s in the law. I don’t care about how you think corporations will break it or conspiracy theories about what’s really behind it. Feel free to post them but I will just ignore it. So, to the point. The goal of the law is to prevent and combat child sexual abuse and it applies to hosting providers and publicly available communication services. At the core of the regulation is risk assessment. Each service will have to asses the risk that it will be used to distribute CSAM or to groom children. The risk is based on things like: are there known cases of the service being used for such things is there a mechanism to report CSAM by the users does it have parent control features do kids use it can you search for users and identify underage users can you send photos and videos using private chats Once the risk assessment is done providers will have to address the identified risks. They can do this by implementing things like: moderation (having proper tools and staffing) letting users report child abuse letting users control what personal information visible to other users and how other users can contact them voluntarily doing things covered by Chat Control 1.0 (so client side message scanning) If the provider identified that the service can be used for grooming it should implement age verification. The regulation says that age verification “shall be privacy preserving, respecting the principles relating to the processing of personal data, notably the principles of lawfulness, purpose limitation and data minimisation”. Regarding E2EE it clearly states that “the regulation shall not prohibit, make impossible, weaken, circumvent or otherwise undermine cybersecurity measures, in particular encryption, including end-to-end encryption”. So, does it allow all services to require an ID and store all your personal data? No. Can messengers break E2EE and scan all your messages? Also no. What can happen is that some services will verify your age and store your date of birth. Anything beyond that will still be illegal and protected by GDPR. Providers can keep doing whatever they have been doing under Chat Control 1.0 (which applies since 2021) but E2EE is still protected. Knowing all that let’s think how it will apply to some example services. This is just my best guess but I think those are reasonable assumptions: Signal: it does not let you search for other users, you don’t share any personal information with anyone, strangers can’t message you. There’s very low risk that it will be used for grooming so it doesn’t have to do any age verification. It allows you to share videos, has e2ee and I believe there were known cases of using to share CSAM. Based on that it COULD scan media client side as allowed by Chat Control 1.0 but it’s voluntary. It will have to implement tools to report it. Roblox: users of different ages interacting with each other, known cases of grooming on the platform: it should implement age verification. Pornhub: low risk of grooming: no age verification. High risk of distributing CSAM: moderation and reporting. Lemmy: my guess would be it’s not used by many kids, instances don’t have communities targeting children, it doesn’t have tools that let you easily find kids on the platform: low risk of grooming and no age verification necessary. It can be used to publish CSAM and it has happened in the past: it should have proper moderation and reporting functionality and it can scan media and compare it against known CSAM hashes. That’s pretty much it. This is what Chat Control 2.0 is all about.

Komunitas lemmy.world

30% of Children Ages 5-7 Are on TikTok

I managed to almost completly keep my children away from it for now (8 and 10). But it is a struggle. And I will soon lose that struggle. So many children at age 8 or 9 have smartphones for fs sake. I plan to slowly introduce them to stuff like this, so they will be able to deal with it. I did so rather successfully with the other bullshit, like Roblox. They are only allowed to play it when I am in the room, and I check that they follow that rule (they do). Feels like walking on the edge though. Still unsure when to open the TikTok thing. Too early is bad, but too late and they will somehow already he on tiktok and I just don’t know about it.

Komunitas lemmy.world

Roblox, Discord sued after 15-year-old boy was allegedly groomed online before he died by suicide

It argues that if Roblox and Discord had taken steps to screen users before allowing them on apps, or implemented age and identity verification and other safety measures, “Ethan would have never interacted with this predator, never suffered the harm that he did, and never died by suicide.” They want these sites to screen every users ID on sign up. I’m sure the courts will love another, “for the children” security bill.

Komunitas lemmy.ml

My friend didn't have a great experience with Linux

Maybe you should have considered the stuff he wanted to do before convincing him to use linux. I could have told you he’d have problems with that stuff. If he said he mainly plays steam games then sure, but not literally the most finicky, cumbersome games to get going in existence. Also out of curiosity because I haven’t even thought about Roblox in like 8 years. I thought that was a browser game?